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tutos:software:systemes:bandai-super-vision-8000 [2017/01/31 16:29] oijkn |
tutos:software:systemes:bandai-super-vision-8000 [2017/02/14 11:45] (Version actuelle) thesalan MAJ Ajout du systeme |
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- | MEmu = MESS<br />\\ | + | ====== |
- | MEmuV = v0.151< | + | |
- | MURL = http:// | + | |
- | MAuthor | + | |
- | MVersion | + | |
- | MCRC = 464C9400< | + | |
- | iCRC = AA949FDC< | + | |
- | MID = 635038268905515239< | + | |
- | MSystem = & | + | |
- | ; | + | |
- | ; Notes:< | + | |
- | ; Exit fade will only work correctly if you don&# | + | |
- | ; This module assumes you have bios zip in your MESS & | + | |
- | ; If MESS has a problem reading the bios zips, try archving them with & | + | |
- | ; This site can help a ton with details for the various systems supported: http:// | + | |
- | ; You may get a black screen or MESS may close w/o notice if you do not have a bios rom for your system when one is needed.< | + | |
- | ; If you use bezel, it is recommended to set the module bezel mode to normal, and go to your mess.ini file, on your emulator folder, and choose these options: artwork_crop 1, use_backdrops 1, use_overlays 1, use_bezels 0<br />\\ | + | |
- | ;<br />\\ | + | |
- | ; Following systems require a BIOS zip with their roms inside, placed in the & | + | |
- | ; Amstrad GX4000 - N/A<br />\\ | + | |
- | ; APF Imagination Machine - apfimag (tape games), apfm1000 (cart games)< | + | |
- | ; Apple IIGS - apple2gs< | + | |
- | ; Atari 800 - a800<br />\\ | + | |
- | ; Atari 5200 - a5200<br />\\ | + | |
- | ; Atari 7800 - a7800<br />\\ | + | |
- | ; Atari Jaguar - jaguar< | + | |
- | ; Atari Lynx - lynx<br />\\ | + | |
- | ; Bally Astrocade - astrocde< | + | |
- | ; Bandai WonderSwan - N/A<br />\\ | + | |
- | ; Bandai WonderSwan Color - N/A<br />\\ | + | |
- | ; Casio PV-2000 - pv2000< | + | |
- | ; Coleco ADAM - adam, adam_ddp, adam_fdc, adam_kb, adam_prn, adam_spi< | + | |
- | ; ColecoVision - coleco< | + | |
- | ; Creatronic Mega Duck - N/A<br />\\ | + | |
- | ; Emerson Arcadia 2001 - N/A<br />\\ | + | |
- | ; Entex Adventure Vision - advision< | + | |
- | ; Epoch Game Pocket Computer - gamepock< | + | |
- | ; Epoch Super Cassette Vision - scv<br />\\ | + | |
- | ; Exidy Sorcerer - sorcerer< | + | |
- | ; Fairchild Channel F - channelf< | + | |
- | ; Funtech Super ACan - supracan< | + | |
- | ; GCE Vectrex - vextrex< | + | |
- | ; Hartung Game Master - gmaster< | + | |
- | ; Interton VC 4000 - vc4000< | + | |
- | ; KenSingTon Sport Vii - vii<br />\\ | + | |
- | ; Magnavox Odyssey 2 - odyssey2< | + | |
- | ; Matra & Hachette Alice - alice32< | + | |
- | ; Mattel Aquarius - aquarius< | + | |
- | ; Mattel Intellivision - intv (& | + | |
- | ; MGT Sam Coupe - samcoupe< | + | |
- | ; NEC PC Engine - N/A<br />\\ | + | |
- | ; NEC PC Engine-CD - N/A<br />\\ | + | |
- | ; NEC SuperGrafx - N/A<br />\\ | + | |
- | ; NEC TurboGrafx-16 - N/A<br />\\ | + | |
- | ; NEC TurboGrafx-CD - & | + | |
- | ; Nintendo 64 - n64<br />\\ | + | |
- | ; Nintendo Entertainment System - N/A<br />\\ | + | |
- | ; Nintendo Game Boy - gameboy< | + | |
- | ; Nintendo Game Boy Advance - gba<br />\\ | + | |
- | ; Nintendo Game Boy Color - gbcolor< | + | |
- | ; Nintendo Virtual Boy - N/A<br />\\ | + | |
- | ; Philips CD-i - the cdimono1< | + | |
- | ; RCA Studio II - studio2< | + | |
- | ; Sega 32X - 32x<br />\\ | + | |
- | ; Sega CD - segacd, megacd, megacd2j (megacd2j seems to be more compatible over megacdj)< | + | |
- | ; Sega Game Gear - gamegear< | + | |
- | ; Sega Genesis - N/A<br />\\ | + | |
- | ; Sega Master System - sms<br />\\ | + | |
- | ; Sinclair ZX81 - zx81<br />\\ | + | |
- | ; SNK Neo Geo AES - aes<br />\\ | + | |
- | ; SNK Neo Geo CD - neocd<br />\\ | + | |
- | ; SNK Neo Geo Pocket - ngp<br />\\ | + | |
- | ; SNK Neo Geo Pocket Color - ngpc<br />\\ | + | |
- | ; Sony PlayStation - psa, pse, psj, psu<br />\\ | + | |
- | ; Sord M5 - m5<br />\\ | + | |
- | ; Super Nintendo Entertainment System - snes<br />\\ | + | |
- | ; Tandy TRS-80 Color Computer 3 - coco3<br />\\ | + | |
- | ; Texas Instruments TI 99-4A - ti99_4a< | + | |
- | ; Tiger Game.com - gamecom< | + | |
- | ; Tomy Tutor - tutor<br />\\ | + | |
- | ; VTech CreatiVision - crvision< | + | |
- | ; Watara Supervision - N/A<br />\\ | + | |
- | ;<br />\\ | + | |
- | ; Custom Configuration Files:< | + | |
- | ; If you want to use custom configuration files (.cfg files) for some games you will need to store them inside your MESS cfg folder using the following structure:< | + | |
- | ; cfg\mess_system_name\HS_XML_rom_name\mess_system_name.cfg< | + | |
- | ; An example of a game that requires specific settings is ICBM Attack for the Bally Astrocade, in this case special cfg file should be:<br />\\ | + | |
- | ; cfg\astrocde\I.C.B.M. Attack (USA) (Unl)\astrocde.cfg< | + | |
- | ;<br />\\ | + | |
- | ; Bally Astrocade:< | + | |
- | ; ICBM requires a soft reset (even on the real hardware) to launch. You can read about it here: http:// | + | |
- | ; A custom build of MESS is needed to play this game if you don&# | + | |
- | ; I compiled a mess with this turned on and it can be found in my user dir @ /Upload Here/ | + | |
- | ; Also ICBM uses different controls then the rest of the games. Make sure you follow the procedure explained above under & | + | |
- | ; Rom extensions should be zip, | + | |
- | ; Create a txt file in your rom dir called & | + | |
- | ;<br />\\ | + | |
- | ; GCE Vectrex:< | + | |
- | ; Requires a vectrex.lay and a png overlay for each game. These all need to be placed in the mess\artwork\vectrex folder.< | + | |
- | ; You can download all these pngs and the lay file in my ftp folder. You need to use the HyperList XML to match the pngs.<br />\\ | + | |
- | ;<br />\\ | + | |
- | ; Magnavox Odyssey 2:<br />\\ | + | |
- | ; Euro games should use the videopac bios instead of the odyssey2 one or you&# | + | |
- | ; Use the systemName ini file in the folder with this module for this, example:< | + | |
- | ; [Moto-Crash (France)]< | + | |
- | ; Bios=videopac< | + | |
- | ;<br />\\ | + | |
- | ; Texas Instruments TI 99/ | + | |
- | ; This system requires full keyboard emulation to work properly< | + | |
- | ; Split cart dumps are not supported since MESS .145 so you&# | + | |
- | ; You can check how to convert split cart dumps to RPK here:<br />\\ | + | |
- | ; http:// | + | |
- | ; For floppy games make sure you have a RPK dump of an extended basic rom on your roms folder. It should be named & | + | |
- | ; | + | |
- | StartModule()< | + | |
- | BezelGUI()< | + | |
- | FadeInStart()</ | + | |
- | <p>; This object controls how the module reacts to different systems. MESS can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.< | + | ===== Présentation ===== |
- | mType := Object(& |