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tutos:software:systemes:bandai-super-vision-8000 [2017/01/31 16:29]
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tutos:software:systemes:bandai-super-vision-8000 [2017/02/14 11:45] (Version actuelle)
thesalan MAJ Ajout du systeme
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-MEmu MESS<br />\\ +====== Ajout du système Bandai Super Vision 8000 ======
-MEmuV v0.151<br />\\ +
-MURL http://www.mess.org/<br />\\ +
-MAuthor HFS<br />\\ +
-MVersion 2.2.2<br />\\ +
-MCRC 464C9400<br />\\ +
-iCRC = AA949FDC<br />\\ +
-MID = 635038268905515239<br />\\ +
-MSystem = &quot;Fujitsu FM-7&quot;,&quot;Kontiki 100&quot;,&quot;MicroBee&quot;,&quot;Amstrad GX4000&quot;,&quot;APF Imagination Machine&quot;,&quot;Apple IIGS&quot;,&quot;Atari 8-bit&quot;,&quot;Atari 2600&quot;,&quot;Atari 5200&quot;,&quot;Atari 7800&quot;,&quot;Atari Jaguar&quot;,&quot;Atari Lynx&quot;,&quot;Bally Astrocade&quot;,&quot;Bandai Super Vision 8000&quot;,&quot;Bandai WonderSwan&quot;,&quot;Bandai WonderSwan Color&quot;,&quot;Casio PV-1000&quot;,&quot;Casio PV-2000&quot;,&quot;Coleco ADAM&quot;,&quot;ColecoVision&quot;,&quot;Creatronic Mega Duck&quot;,&quot;Emerson Arcadia 2001&quot;,&quot;Entex Adventure Vision&quot;,&quot;Epoch Game Pocket Computer&quot;,&quot;Epoch Super Cassette Vision&quot;,&quot;Exidy Sorcerer&quot;,&quot;Fairchild Channel F&quot;,&quot;Funtech Super Acan&quot;,&quot;GCE Vectrex&quot;,&quot;Hartung Game Master&quot;,&quot;Interton VC 4000&quot;,&quot;KenSingTon Sport Vii&quot;,&quot;Magnavox Odyssey 2&quot;,&quot;Matra &amp; Hachette Alice&quot;,&quot;Mattel Aquarius&quot;,&quot;Mattel Intellivision&quot;,&quot;MGT Sam Coupe&quot;,&quot;NEC PC Engine&quot;,&quot;NEC PC Engine-CD&quot;,&quot;NEC SuperGrafx&quot;,&quot;NEC TurboGrafx-16&quot;,&quot;NEC TurboGrafx-CD&quot;,&quot;Nintendo 64&quot;,&quot;Nintendo Entertainment System&quot;,&quot;Nintendo Game Boy&quot;,&quot;Nintendo Game Boy Advance&quot;,&quot;Nintendo Game Boy Color&quot;,&quot;Nintendo Virtual Boy&quot;,&quot;Philips CD-i&quot;,&quot;RCA Studio II&quot;,&quot;Sega 32X&quot;,&quot;Sega CD&quot;,&quot;SC-3000&quot;,&quot;Sega Game Gear&quot;,&quot;Sega Genesis&quot;,&quot;Sega Master System&quot;,&quot;Sega Mega Drive&quot;,&quot;Sinclair ZX81&quot;,&quot;SNK Neo Geo AES&quot;,&quot;SNK Neo Geo CD&quot;,&quot;SNK Neo Geo Pocket&quot;,&quot;SNK Neo Geo Pocket Color&quot;,&quot;Sony PlayStation&quot;,&quot;Sony Pocketstation&quot;,&quot;Sord M5&quot;,&quot;Super Nintendo Entertainment System&quot;,&quot;Tandy TRS-80 Color Computer 3&quot;,&quot;Texas Instruments TI 99-4A&quot;,&quot;Tiger Game.com&quot;,&quot;Tomy Tutor&quot;,&quot;VTech CreatiVision&quot;,&quot;Watara Supervision&quot;,&quot;Super Control Station SF-7000&quot;,&quot;Thomson MO5&quot;,&quot;Sega Pico&quot;,&quot;Star Wars - EBC&quot;<br />\\ +
-;----------------------------------------------------------------------------<br />\\ +
-; Notes:<br />\\ +
-; Exit fade will only work correctly if you don&#39;t have Esc, the default MESS exit key, as your exit key. If you use Esc, turn off the ExitScreen<br />\\ +
-; This module assumes you have bios zip in your MESS &quot;roms&quot; directory, which might be different than your actual roms directory, for each system you need this module for. All tested systems listed below<br />\\ +
-; If MESS has a problem reading the bios zips, try archving them with &quot;no compression&quot;<br />\\ +
-; This site can help a ton with details for the various systems supported: http://www.progettoemma.net/mess/index.html<br />\\ +
-; You may get a black screen or MESS may close w/o notice if you do not have a bios rom for your system when one is needed.<br />\\ +
-; If you use bezel, it is recommended to set the module bezel mode to normal, and go to your mess.ini file, on your emulator folder, and choose these options: artwork_crop 1, use_backdrops 1, use_overlays 1, use_bezels 0<br />\\ +
-;<br />\\ +
-; Following systems require a BIOS zip with their roms inside, placed in the &quot;Mess\Roms\&quot; directory:<br />\\ +
-; Amstrad GX4000 - N/A<br />\\ +
-; APF Imagination Machine - apfimag (tape games), apfm1000 (cart games)<br />\\ +
-; Apple IIGS - apple2gs<br />\\ +
-; Atari 800 - a800<br />\\ +
-; Atari 5200 - a5200<br />\\ +
-; Atari 7800 - a7800<br />\\ +
-; Atari Jaguar - jaguar<br />\\ +
-; Atari Lynx - lynx<br />\\ +
-; Bally Astrocade - astrocde<br />\\ +
-; Bandai WonderSwan - N/A<br />\\ +
-; Bandai WonderSwan Color - N/A<br />\\ +
-; Casio PV-2000 - pv2000<br />\\ +
-; Coleco ADAM - adam, adam_ddp, adam_fdc, adam_kb, adam_prn, adam_spi<br />\\ +
-; ColecoVision - coleco<br />\\ +
-; Creatronic Mega Duck - N/A<br />\\ +
-; Emerson Arcadia 2001 - N/A<br />\\ +
-; Entex Adventure Vision - advision<br />\\ +
-; Epoch Game Pocket Computer - gamepock<br />\\ +
-; Epoch Super Cassette Vision - scv<br />\\ +
-; Exidy Sorcerer - sorcerer<br />\\ +
-; Fairchild Channel F - channelf<br />\\ +
-; Funtech Super ACan - supracan<br />\\ +
-; GCE Vectrex - vextrex<br />\\ +
-; Hartung Game Master - gmaster<br />\\ +
-; Interton VC 4000 - vc4000<br />\\ +
-; KenSingTon Sport Vii - vii<br />\\ +
-; Magnavox Odyssey 2 - odyssey2<br />\\ +
-; Matra &amp; Hachette Alice - alice32<br />\\ +
-; Mattel Aquarius - aquarius<br />\\ +
-; Mattel Intellivision - intv (&quot;exec.bin&quot; [8,192 bytes] &amp; &quot;grom.bin&quot; [2,048 bytes])<br />\\ +
-; MGT Sam Coupe - samcoupe<br />\\ +
-; NEC PC Engine - N/A<br />\\ +
-; NEC PC Engine-CD - N/A<br />\\ +
-; NEC SuperGrafx - N/A<br />\\ +
-; NEC TurboGrafx-16 - N/A<br />\\ +
-; NEC TurboGrafx-CD - &quot;Super CD-ROM2 System V3.01 (U).pce&quot; [262,144 bytes] (placed in the roms subfolder in the emuPath)<br />\\ +
-; Nintendo 64 - n64<br />\\ +
-; Nintendo Entertainment System - N/A<br />\\ +
-; Nintendo Game Boy - gameboy<br />\\ +
-; Nintendo Game Boy Advance - gba<br />\\ +
-; Nintendo Game Boy Color - gbcolor<br />\\ +
-; Nintendo Virtual Boy - N/A<br />\\ +
-; Philips CD-i - the cdimono1<br />\\ +
-; RCA Studio II - studio2<br />\\ +
-; Sega 32X - 32x<br />\\ +
-; Sega CD - segacd, megacd, megacd2j (megacd2j seems to be more compatible over megacdj)<br />\\ +
-; Sega Game Gear - gamegear<br />\\ +
-; Sega Genesis - N/A<br />\\ +
-; Sega Master System - sms<br />\\ +
-; Sinclair ZX81 - zx81<br />\\ +
-; SNK Neo Geo AES - aes<br />\\ +
-; SNK Neo Geo CD - neocd<br />\\ +
-; SNK Neo Geo Pocket - ngp<br />\\ +
-; SNK Neo Geo Pocket Color - ngpc<br />\\ +
-; Sony PlayStation - psa, pse, psj, psu<br />\\ +
-; Sord M5 - m5<br />\\ +
-; Super Nintendo Entertainment System - snes<br />\\ +
-; Tandy TRS-80 Color Computer 3 - coco3<br />\\ +
-; Texas Instruments TI 99-4A - ti99_4a<br />\\ +
-; Tiger Game.com - gamecom<br />\\ +
-; Tomy Tutor - tutor<br />\\ +
-; VTech CreatiVision - crvision<br />\\ +
-; Watara Supervision - N/A<br />\\ +
-;<br />\\ +
-; Custom Configuration Files:<br />\\ +
-; If you want to use custom configuration files (.cfg files) for some games you will need to store them inside your MESS cfg folder using the following structure:<br />\\ +
-; cfg\mess_system_name\HS_XML_rom_name\mess_system_name.cfg<br />\\ +
-; An example of a game that requires specific settings is ICBM Attack for the Bally Astrocade, in this case special cfg file should be:<br />\\ +
-; cfg\astrocde\I.C.B.M. Attack (USA) (Unl)\astrocde.cfg<br />\\ +
-;<br />\\ +
-; Bally Astrocade:<br />\\ +
-; ICBM requires a soft reset (even on the real hardware) to launch. You can read about it here: http://www.ballyalley.com/ballyalley/ar ... g_MESS.pdf<br />\\ +
-; A custom build of MESS is needed to play this game if you don&#39;t want to press F3 manually each time you play ICBM. The custom build enables DirectInput so it is possible to script a soft reset in.<br />\\ +
-; I compiled a mess with this turned on and it can be found in my user dir @ /Upload Here/djvj/Bally Astrocade/<br />\\ +
-; Also ICBM uses different controls then the rest of the games. Make sure you follow the procedure explained above under &quot;Custom Configuration Files&quot; to create such file.<br />\\ +
-; Rom extensions should be zip,bin,txt<br />\\ +
-; Create a txt file in your rom dir called &quot;Gunfight+Checkmate+Calculator+Scribbling (USA).txt&quot; This game is built into the system and no rom is required to play it.<br />\\ +
-;<br />\\ +
-; GCE Vectrex:<br />\\ +
-; Requires a vectrex.lay and a png overlay for each game. These all need to be placed in the mess\artwork\vectrex folder.<br />\\ +
-; You can download all these pngs and the lay file in my ftp folder. You need to use the HyperList XML to match the pngs.<br />\\ +
-;<br />\\ +
-; Magnavox Odyssey 2:<br />\\ +
-; Euro games should use the videopac bios instead of the odyssey2 one or you&#39;ll get some timing issues.<br />\\ +
-; Use the systemName ini file in the folder with this module for this, example:<br />\\ +
-; [Moto-Crash (France)]<br />\\ +
-; Bios=videopac<br />\\ +
-;<br />\\ +
-; Texas Instruments TI 99/4A:<br />\\ +
-; This system requires full keyboard emulation to work properly<br />\\ +
-; Split cart dumps are not supported since MESS .145 so you&#39;ll have to convert them to RPK format or use an earlier version of MESS (and a different module)<br />\\ +
-; You can check how to convert split cart dumps to RPK here:<br />\\ +
-; http://www.ninerpedia.org/index.php/MES ... art_system<br />\\ +
-; For floppy games make sure you have a RPK dump of an extended basic rom on your roms folder. It should be named &quot;extended_basic.rpk&quot;<br />\\ +
-;----------------------------------------------------------------------------<br />\\ +
-StartModule()<br />\\ +
-BezelGUI()<br />\\ +
-FadeInStart()</p>+
  
-<p>; This object controls how the module reacts to different systems. MESS can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.<br />\\ +===== Présentation =====
-mType :Object(&quot;Fujitsu FM-7&quot;,&quot;fm7&quot;,&quot;Kontiki 100&quot;,&quot;kontiki&quot;,&quot;MicroBee&quot;,&quot;mbeeic&quot;,&quot;Amstrad GX4000&quot;,&quot;gx4000&quot;,&quot;APF Imagination Machine&quot;,&quot;apfimag&quot;,&quot;Apple IIGS&quot;,&quot;apple2gs&quot;,&quot;Atari 8-bit&quot;,&quot;a800&quot;,&quot;Atari 2600&quot;,&quot;a2600&quot;,&quot;Atari 5200&quot;,&quot;a5200&quot;,&quot;Atari 7800&quot;,&quot;a7800&quot;,&quot;Atari Jaguar&quot;,&quot;jaguar&quot;,&quot;Atari Lynx&quot;,&quot;lynx&quot;,&quot;Bally Astrocade&quot;,&quot;astrocde&quot;,&quot;Bandai WonderSwan&quot;,&quot;wswan&quot;,&quot;Bandai WonderSwan Color&quot;,&quot;wscolor&quot;,&quot;Bandai Super Vision 8000&quot;,&quot;sv8000&quot;,&quot;Casio PV-1000&quot;,&quot;pv1000&quot;,&quot;Casio PV-2000&quot;,&quot;pv2000&quot;,&quot;Coleco ADAM&quot;,&quot;adam&quot;,&quot;ColecoVision&quot;,&quot;coleco&quot;,&quot;Creatronic Mega Duck&quot;,&quot;megaduck&quot;,&quot;Emerson Arcadia 2001&quot;,&quot;arcadia&quot;,&quot;Entex Adventure Vision&quot;,&quot;advision&quot;,&quot;Epoch Game Pocket Computer&quot;,&quot;gamepock&quot;,&quot;Epoch Super Cassette Vision&quot;,&quot;scv&quot;,&quot;Exidy Sorcerer&quot;,&quot;sorcerer&quot;,&quot;Fairchild Channel F&quot;,&quot;channelf&quot;,&quot;Funtech Super Acan&quot;,&quot;supracan&quot;,&quot;GCE Vectrex&quot;,&quot;vectrex&quot;,&quot;Hartung Game Master&quot;,&quot;gmaster&quot;,&quot;Interton VC 4000&quot;,&quot;vc4000&quot;,&quot;KenSingTon Sport Vii&quot;,&quot;vii&quot;,&quot;Magnavox Odyssey 2&quot;,&quot;odyssey2&quot;,&quot;Matra &amp; Hachette Alice&quot;,&quot;alice32&quot;,&quot;Mattel Aquarius&quot;,&quot;aquarius&quot;,&quot;Mattel Intellivision&quot;,&quot;intv&quot;,&quot;MGT Sam Coupe&quot;,&quot;samcoupe&quot;,&quot;NEC PC Engine&quot;,&quot;pce&quot;,&quot;NEC PC Engine-CD&quot;,&quot;pce&quot;,&quot;NEC SuperGrafx&quot;,&quot;sgx&quot;,&quot;NEC TurboGrafx-16&quot;,&quot;tg16&quot;,&quot;NEC TurboGrafx-CD&quot;,&quot;tg16&quot;,&quot;Nintendo 64&quot;,&quot;n64&quot;,&quot;Nintendo Entertainment System&quot;,&quot;nes&quot;,&quot;Nintendo Game Boy&quot;,&quot;gameboy&quot;,&quot;Nintendo Game Boy Advance&quot;,&quot;gba&quot;,&quot;Nintendo Game Boy Color&quot;,&quot;gbcolor&quot;,&quot;Nintendo Virtual Boy&quot;,&quot;vboy&quot;,&quot;Philips CD-i&quot;,&quot;cdimono1&quot;,&quot;RCA Studio II&quot;,&quot;studio2&quot;,&quot;Sega 32X&quot;,&quot;32x&quot;,&quot;Sega CD&quot;,&quot;segacd&quot;,&quot;Sega Game Gear&quot;,&quot;gamegear&quot;,&quot;Sega Genesis&quot;,&quot;genesis&quot;,&quot;Sega Master System&quot;,&quot;sms&quot;,&quot;Sega Mega Drive&quot;,&quot;genesis&quot;,&quot;SC-3000&quot;,&quot;sc3000&quot;,&quot;Sinclair ZX81&quot;,&quot;zx81&quot;,&quot;SNK Neo Geo AES&quot;,&quot;aes&quot;,&quot;SNK Neo Geo CD&quot;,&quot;neocdz&quot;,&quot;SNK Neo Geo Pocket&quot;,&quot;ngp&quot;,&quot;Super Control Station SF-7000&quot;,&quot;sf7000&quot;,&quot;SNK Neo Geo Pocket Color&quot;,&quot;ngpc&quot;,&quot;Sony PlayStation&quot;,&quot;psx&quot;,&quot;Sony Pocketstation&quot;,&quot;pockstat&quot;,&quot;Sord M5&quot;,&quot;m5&quot;,&quot;Super Nintendo Entertainment System&quot;,&quot;snes&quot;,&quot;Tandy TRS-80 Color Computer 3&quot;,&quot;coco3&quot;,&quot;Texas Instruments TI 99-4A&quot;,&quot;ti99_4a&quot;,&quot;Tiger Game.com&quot;,&quot;gamecom&quot;,&quot;Tomy Tutor&quot;,&quot;tutor&quot;,&quot;VTech CreatiVision&quot;,&quot;crvision&quot;,&quot;Watara Supervision&quot;,&quot;svision&quot;,&quot;Thomson MO5&quot;,&quot;mo5&quot;,&quot;Sega Pico&quot;,&quot;picou&quot;,&quot;Star Wars - EBC&quot;,&quot;starwbc&quot;)</p>+
  
-<p>ident := mType[systemName] ; search object for the systemName identifier MESS uses<br />\\ +{{  :tutos:software:systemes:bandai_super_vision_8000_system.png?nolink }}
-If !ident<br />\\ +
-ScriptError(&quot;Your systemName is&quot; . systemName . &quot;`nIt is not one of the known supported systems for this MESS module: &quot; . moduleName)</p>+
  
-<p>settingsFile := modulePath &quot;\&quot; moduleName . &quot;.ini&quot;<br />\\ +Le Bandai de Super Vision 8000 est une console maison de jeu vidéo publié par Bandai en 1979 appartenant à la deuxième génération La console peut être connecté directement à un téléviseur
-Fullscreen := IniReadCheck(settingsFile&quot;Settings&quot;, &quot;Fullscreen&quot;,&quot;true&quot;,,1) ; Set fullscreen mode<br />\\ +Cette console a été le dernier de la série de la console Bandai TV Jackmais était complètement différent des autres consoles de la sérieLe Super Vision 8000 avait une centrale CPU Les autres consoles appartenaient à la première générationils ne disposent d' un microprocesseur et étaient basés sur Codeless personnalisée ordinateurs de machine d'état comprenant des logiques discrets circuits comprenant chacun des éléments du jeu lui - même
-Videomode := IniReadCheck(settingsFile, &quot;Settings&quot;, &quot;Videomode&quot;,&quot;d3d&quot;,,1) ; Choices are gdi,ddraw,d3dIf left blank, mess uses d3d by default<br />\\ +
-hlsl := IniReadCheck(settingsFile, &quot;Settings|&quot; systemName, &quot;HLSL&quot;,&quot;false&quot;,,1)<br />\\ +
-bezelMode := IniReadCheck(settingsFile, &quot;Settings&quot;, &quot;BezelMode&quot;,&quot;layout&quot;,,1) ; &quot;layout&quot; or &quot;normal&quot;<br />\\ +
-UseSoftwareList := IniReadCheck(settingsFile, SystemName, &quot;UseSoftwareList&quot;,&quot;false&quot;,,1)<br />\\ +
-userparams := IniReadCheck(settingsFile, SystemName, &quot;Parameters&quot;,A_Space,,1)<br />\\ +
-Artwork_Crop := IniReadCheck(settingsFile, systemName . &quot;|&quot; . romName, &quot;Artwork_Crop&quot;, &quot;true&quot;,,1)<br />\\ +
-Use_Bezels := IniReadCheck(settingsFile, systemName . &quot;|&quot; . romName, &quot;Use_Bezels&quot;, &quot;true&quot;,,1)<br />\\ +
-Use_Overlays := IniReadCheck(settingsFile, systemName . &quot;|&quot; . romName, &quot;Use_Overlays&quot;, &quot;true&quot;,,1)<br />\\ +
-Use_Backdrops := IniReadCheck(settingsFile, systemName . &quot;|&quot; . romName, &quot;Use_Backdrops&quot;, &quot;true&quot;,,1)</p>+
  
-<p>7z(romPath, romName, romExtension, 7zExtractPath)</p>+===== Emulateurs compatibles =====
  
-<p>If (bezelEnabled = &quot;true&quot;) {<br />\\ +  * [[tutos:software:emulateurs:mess|MESS]]
-artworkCrop := If (Artwork_Crop = &quot;true&quot;) ? &quot;-artwork_crop&quot; &quot;-noartwork_crop&quot;<br />\\ +
-useBezels := If (Use_Bezels = &quot;true&quot;) ? &quot;-use_bezels&quot; : &quot;-nouse_bezels&quot;<br />\\ +
-useOverlays := If (Use_Overlays = &quot;true&quot;) ? &quot;-use_overlays&quot; : &quot;-nouse_overlays&quot;<br />\\ +
-useBackdrops := If (Use_Backdrops = &quot;true&quot;) ? &quot;-use_backdrops&quot; : &quot;-nouse_backdrops&quot;<br />\\ +
-ListXMLtable := []<br />\\ +
-ListXMLtable := ListXMLInfo(ident)<br />\\ +
-If bezelMode = layout<br />\\ +
-BezelStart(ident,ListXMLtable[1],ListXMLtable[2],ListXMLtable[3],ListXMLtable[4])<br />\\ +
-Else if !(Use_Bezels = &quot;true&quot;)<br />\\ +
-BezelStart(,,ListXMLtable[2])<br />\\ +
-} Else {<br />\\ +
-artworkCrop := &quot;-artwork_crop&quot;<br />\\ +
-useBezels := &quot;-nouse_bezels&quot;<br />\\ +
-useOverlays := &quot;-nouse_overlays&quot;<br />\\ +
-useBackdrops := &quot;-nouse_backdrops&quot;<br />\\ +
-}</p>+
  
-<p>winstate :If (Fullscreen &quot;true&quot;) ? &quot;Hide UseErrorLevel&quot; : &quot;UseErrorLevel&quot;<br />\\ +===== Installation sous RocketLauncher =====
-fullscreen :If (Fullscreen &quot;true&quot;) ? &quot;-nowindow&quot; : &quot;-window&quot;<br />\\ +
-videomode :If (Videomode !&quot;&quot; )? &quot;-video &quot; . videomode : &quot;&quot;<br />\\ +
-hlsl :If hlsl &quot;true&quot; ? &quot;-hlsl_enable&quot; : &quot;-nohlsl_enable&quot;<br />\\ +
-param1 :&quot;-cart &quot; . &quot;&quot;&quot;&quot; . romPath . &quot;\&quot; . romName . romExtension . &quot;&quot;&quot;&quot; ; default param1 used for launching most systems.</p>+
  
-<p>If romExtension = .txt ; This can be applied to all systems<br />\\ +Pour ce tutoriel, le système Bandai Super Vision 8000 a été validé avec la version **0.151** de l'émulateur [[tutos:software:emulateurs:mess|MESS]] et __une version **2.2.2 modifiée** du module //MESS//__.
-param1:=</p>+
  
-<p>If ident apfimag ; APF Imagination Machine<br />\\ +==== Installation de l'émulateur ====
-If romExtension !.tap<br />\\ +
-ident apfm1000 ; cart games for APF Imagination Machine require a different bios to be loaded</p>+
  
-<p>If UseSoftwareList != true<br />\\ +{{page>tutos:software:emulateurs:mess#installation&nofooter&noheader}}
-; Now that we know the system we are loading, determine if we use an ini assocated with that system for custom game configs a user might need. Then load the configs associated to that game.<br />\\ +
-If ident in apple2gs,odyssey2,ti99_4a ; these systems will use an ini to store game specific settings<br />\\ +
-messSysINI := CheckFileMESS(modulePath . &quot;\&quot; . systemName . &quot;.ini&quot;) ; create the ini if it does not exist<br />\\ +
-If ident = ti99_4a ; Texas Instruments TI 99-4A<br />\\ +
-{ mainCart := IniReadCheck(messSysINI, romName, &quot;Main_Cart&quot;,A_Space,,1)<br />\\ +
-basicCart := IniReadCheck(messSysINI, romName, &quot;Basic_Cart&quot;,&quot;extended_basic.rpk&quot;,,1) ; user can specify a rom specific cart instead of the default basic one<br />\\ +
-expansionLocation := IniReadCheck(messSysINI, romName, &quot;Expansion_Location&quot;,&quot;extended_basic.rpk&quot;,,1)<br />\\ +
-; Now set the parameters to send to mess<br />\\ +
-If romExtension = .dsk ; Expansion Disk<br />\\ +
-; If using the mainCart , send expansionLocation to MESS. This will require DirectInput to be enabled on the MESS build! Else we are loading a Disk game<br />\\ +
-param1:=&quot;-gromport multi -cart1&quot;, param2:=&quot;&quot;&quot;&quot; . romPath . &quot;\&quot; . (If mainCart ? (mainCart):(basicCart)) . &quot;&quot;&quot;&quot;, param3:=&quot;-peb:slot2 32kmem -peb:slot3 speech -peb:slot6 tirs232 -peb:slot8 hfdc&quot;, param4:=&quot;-flop1&quot;, param5:=&quot;&quot;&quot;&quot; . romPath . &quot;\&quot; . romName . romExtension . &quot;&quot;&quot;&quot;<br />\\ +
-Else If romExtension = .rpk ; Cart Game (RPK Format)<br />\\ +
-param1:=&quot;-gromport multi -cart1&quot;, param2:=&quot;&quot;&quot;&quot; . romPath . &quot;\&quot; . romName . romExtension . &quot;&quot;&quot;&quot;, param3:=&quot;-peb:slot3 speech&quot;<br />\\ +
-param6 := &quot;-ui_active&quot; ;Enable partial keyboard mode at startup<br />\\ +
-}Else if ident = apple2gs ; Apple IIGS<br />\\ +
-{ externalOS := IniReadCheck(messSysINI, romName, &quot;External_OS&quot;,&quot;false&quot;,,1)<br />\\ +
-2gsSystemFile:=&quot;System6.2mg&quot; ;For games without OS included, always force this name and error out if not found<br />\\ +
-multipartTable:=CreateRomTable(multipartTable)</p>+
  
-<p>If externalOS true<br />\\ +==== Module ====
-{ CheckFile(romPath . &quot;\&quot; . 2gsSystemFile)<br />\\ +
-param1:=&quot;-flop3&quot;, param2:=&quot;&quot;&quot;&quot; . romPath . &quot;\&quot; . 2gsSystemFile . &quot;&quot;&quot;&quot;, param3:=&quot;-flop4&quot;, param4:=&quot;&quot;&quot;&quot; . romPath . &quot;\&quot; . romName . romExtension . &quot;&quot;&quot;&quot;<br />\\ +
-}Else{<br />\\ +
-param1:=&quot;-flop3&quot;, param2:=&quot;&quot;&quot;&quot; . romPath . &quot;\&quot; . romName . romExtension . &quot;&quot;&quot;&quot;<br />\\ +
-If (multipartTable.MaxIndex() &gt; 1)<br />\\ +
-param3:=&quot;-flop4&quot;, param4:=&quot;&quot;&quot;&quot; . multipartTable[2,1] . &quot;&quot;&quot;&quot;<br />\\ +
-}<br />\\ +
-param5 := &quot;-ui_active&quot; ;Enable partial keyboard mode at startup<br />\\ +
-}Else if ident = odyssey2 ; Magnavox Odyssey 2<br />\\ +
-param2 := &quot;-ui_active&quot; ;Enable partial keyboard mode at startup</p>+
  
-<p>;Use a different bios if needed (This must be done after the above if conditions since the ident will change)<br />\\ +Téléchargez le module ci-dessous :
-iniBios := IniReadCheck(messSysINI, romName, &quot;Bios&quot;,ident,,1) ; for all games, we use the default bios. Some games might require different bios like Odyssey2&#39;s Jopac games use the videopac bios instead, which should be defined in the ini<br />\\ +
-If (iniBios != &quot;&quot;)<br />\\ +
-ident := iniBios ; need to change the bios name for some games<br />\\ +
-}</p>+
  
-<p>; These systems don&#39;t use an ini, but do require parameters to be changed from the default method of launching Mess<br />\\ +<wrap lo>(Cliquez sur le titre ci-dessous pour directement télécharger le fichier)</wrap>
-If ident = aes ; SNK Neo Geo AES<br />\\ +
-{ param1 := &quot;-bios asia&quot; ; can also be japan, but the asian one has english menus for most games<br />\\ +
-param2 := &quot;-rompath &quot; . &quot;&quot;&quot;&quot; . &quot;roms;&quot; . romPath . &quot;&quot;&quot;&quot;<br />\\ +
-param3 := &quot;-cart &quot; . romName<br />\\ +
-}Else If (ident = &quot;neocdz&quot; || ident = &quot;cdimono1&quot; || ident = &quot;segacd&quot; || ident = &quot;psx&quot; || (ident = &quot;tg16&quot; &amp;&amp; systemName = &quot;NEC TurboGrafx-CD&quot;|| (ident = &quot;pce&quot; &amp;&amp; systemName = &quot;NEC PC Engine-CD&quot;)) ; SNK Neo Geo CD, Philips CD-i, Sega CD, Sony PlayStation, NEC PC Engine-CD or NEC TurboGrafx-CD<br />\\ +
-{ If romExtension not in .chd,.cue<br />\\ +
-ScriptError(&quot;MESS only supports &quot; . systemName . &quot; games in chd and cue format. It does not support:`n&quot; . romExtension)<br />\\ +
-If (systemName = &quot;NEC TurboGrafx-CD&quot;) { ; NEC TurboGrafx-CD needs an additional bios mounted as a cart to run<br />\\ +
-; tgcdBios := CheckFile(emuPath . &quot;\roms\CD-ROM System V2.01 (U).pce&quot;) ; older bios that doesn&#39;t seem to work with many games<br />\\ +
-tgcdBios := CheckFile(emuPath . &quot;\roms\Super CD-ROM2 System V3.01 (U).pce&quot;)<br />\\ +
-param2 := &quot;-cart &quot; . &quot;&quot;&quot;&quot; . tgcdBios . &quot;&quot;&quot;&quot;<br />\\ +
-} Else If (ident = &quot;psx&quot;) { ; Sony PlayStation<br />\\ +
-ident = psu ; changing ident sent to Mess to use the USA bios<br />\\ +
-; SelectMemCard() ; future function to swap around memcards<br />\\ +
-; Usage: mc1 &quot;J:\MESS\software\psu\card1.mc&quot;<br />\\ +
-} If (systemName = &quot;Sega CD&quot;) { ;<br />\\ +
-If InStr(romName,&quot;(Jap&quot;) ; Mega CD Japanese v2<br />\\ +
-ident = megacd2j<br />\\ +
-Else If InStr(romName,&quot;(Euro&quot;) ; Mega CD European (PAL)<br />\\ +
-ident = megacd<br />\\ +
-}<br />\\ +
-param1 := &quot;-cdrm &quot; . &quot;&quot;&quot;&quot; . romPath . &quot;\&quot; . romName . romExtension . &quot;&quot;&quot;&quot;<br />\\ +
-}Else If ident = gamecom ; Tiger Game.com<br />\\ +
-{ If romExtension != .txt<br />\\ +
-param1 := &quot;-cart1 &quot; . &quot;&quot;&quot;&quot; . romPath . &quot;\&quot; . romName . romExtension . &quot;&quot;&quot;&quot;<br />\\ +
-}Else If ident = vii ; KenSingTon Sport Vii<br />\\ +
-{ If romName = Built-In Games (China) ; Has some built-in games, gotta launch just BIOS for it.<br />\\ +
-param1:=<br />\\ +
-}Else If ident = alice32 ; Matra &amp; Hachette Alice<br />\\ +
-{ If romExtension != .txt<br />\\ +
-param1 := &quot;-cass1 &quot; . &quot;&quot;&quot;&quot; . romPath . &quot;\&quot; . romName . romExtension . &quot;&quot;&quot;&quot;<br />\\ +
-}Else If ident = coco3 ; Tandy TRS-80 Color Computer 3<br />\\ +
-{ If romExtension != .txt<br />\\ +
-param1 := &quot;-cart &quot; . &quot;&quot;&quot;&quot; . romPath . &quot;\&quot; . romName . romExtension . &quot;&quot;&quot;&quot;<br />\\ +
-}Else If ident = zx81 ; Sinclair ZX81<br />\\ +
-{ If romExtension != .txt<br />\\ +
-param1 := &quot;-cass1 &quot; . &quot;&quot;&quot;&quot; . romPath . &quot;\&quot; . romName . romExtension . &quot;&quot;&quot;&quot;<br />\\ +
-}Else If ident = sorcerer ; Exidy Sorcerer<br />\\ +
-{ If romExtension = .snp ; Snapshot file<br />\\ +
-{<br />\\ +
-param1 := &quot;-dump &quot; . &quot;&quot;&quot;&quot; . romPath . &quot;\&quot; . romName . romExtension . &quot;&quot;&quot;&quot;<br />\\ +
-} Else If romExtension = .bin<br />\\ +
-{<br />\\ +
-param1 := &quot;-quik &quot; . &quot;&quot;&quot;&quot; . romPath . &quot;\&quot; . romName . romExtension . &quot;&quot;&quot;&quot;<br />\\ +
-}<br />\\ +
-}Else If ident = a800 ; Atari 8-bit<br />\\ +
-{ If romExtension != .txt<br />\\ +
-param1 := &quot;-flop1 &quot; . &quot;&quot;&quot;&quot; . romPath . &quot;\&quot; . romName . romExtension . &quot;&quot;&quot;&quot;<br />\\ +
-}Else If ident = samcoupe ; MGT Sam Coupe<br />\\ +
-{ If romExtension != .txt<br />\\ +
-param1 := &quot;-flop1 &quot; . &quot;&quot;&quot;&quot; . romPath . &quot;\&quot; . romName . romExtension . &quot;&quot;&quot;&quot;<br />\\ +
-}Else If ident = vectrex ; GCE Vectrex<br />\\ +
-{ If romName = Mine Storm (World) ; Mess dumps an error if you try to launch Mine Storm using a rom instead of just booting vectrex w/o a game in it (Mine Storm is built into vectrex)<br />\\ +
-param1:=<br />\\ +
-}Else If ident = adam ; Coleco ADAM<br />\\ +
-param1 := (If romExtension = &quot;.ddp&quot; ? &quot;-cass1&quot; : &quot;-floppydisk&quot;) . &quot; &quot;&quot;&quot; . romPath . &quot;\&quot; . romName . romExtension . &quot;&quot;&quot;&quot; ; Decide if disk or ddp game<br />\\ +
-}Else{ ; Use Software List<br />\\ +
-hashname := ident<br />\\ +
-param1 := &quot;-rompath &quot; . &quot;&quot;&quot;&quot; . &quot;roms;&quot; . romPath . &quot;&quot;&quot;&quot; . A_Space . romName ; param1 used for launching from software lists</p>+
  
-<p>If ident aes ; SNK Neo Geo AES<br />\\ +<file autohotkey MESS SuperVision.ahk> 
-{ hashname :&quot;neogeo&quot;<br />\\ +MEmu MESS 
-param2 := &quot;-bios asia&quot; ; can also be japanbut the asian one has english menus for most games<br />\\ +MEmuV = v0.151 
-}</p>+MURL = http://www.mess.org/ 
 +MAuthor = HFS 
 +MVersion = 2.2.2 
 +MCRC = 464C9400 
 +iCRC = AA949FDC 
 +MID = 635038268905515239 
 +MSystem = "Fujitsu FM-7","Kontiki 100","MicroBee","Amstrad GX4000","APF Imagination Machine","Apple IIGS","Atari 8-bit","Atari 2600","Atari 5200","Atari 7800","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Casio PV-1000","Casio PV-2000","Coleco ADAM","ColecoVision","Creatronic Mega Duck","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Funtech Super Acan","GCE Vectrex","Hartung Game Master","Interton VC 4000","KenSingTon Sport Vii","Magnavox Odyssey 2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","MGT Sam Coupe","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo Entertainment System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Virtual Boy","Philips CD-i","RCA Studio II","Sega 32X","Sega CD","SC-3000","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sinclair ZX81","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony Pocketstation","Sord M5","Super Nintendo Entertainment System","Tandy TRS-80 Color Computer 3","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision","Super Control Station SF-7000","Thomson MO5","Sega Pico","Star Wars - EBC" 
 +;---------------------------------------------------------------------------- 
 +; Notes: 
 +; Exit fade will only work correctly if you don't have Esc, the default MESS exit key, as your exit key. If you use Esc, turn off the ExitScreen 
 +; This module assumes you have bios zip in your MESS "roms" directory, which might be different than your actual roms directory, for each system you need this module for. All tested systems listed below 
 +; If MESS has a problem reading the bios zips, try archving them with "no compression" 
 +; This site can help a ton with details for the various systems supported: http://www.progettoemma.net/mess/index.html 
 +; You may get a black screen or MESS may close w/o notice if you do not have a bios rom for your system when one is needed. 
 +; If you use bezel, it is recommended to set the module bezel mode to normal, and go to your mess.ini file, on your emulator folder, and choose these options: artwork_crop 1, use_backdrops 1, use_overlays 1, use_bezels 0  
 +
 +; Following systems require a BIOS zip with their roms inside, placed in the "Mess\Roms\" directory: 
 +; Amstrad GX4000 - N/A 
 +; APF Imagination Machine - apfimag (tape games), apfm1000 (cart games) 
 +; Apple IIGS - apple2gs 
 +; Atari 800 - a800 
 +; Atari 5200 - a5200 
 +; Atari 7800 - a7800 
 +; Atari Jaguar - jaguar 
 +; Atari Lynx - lynx 
 +; Bally Astrocade - astrocde 
 +; Bandai WonderSwan - N/A 
 +; Bandai WonderSwan Color - N/A 
 +; Casio PV-2000 - pv2000 
 +; Coleco ADAM - adam, adam_ddp, adam_fdc, adam_kb, adam_prn, adam_spi 
 +; ColecoVision - coleco 
 +; Creatronic Mega Duck - N/A 
 +; Emerson Arcadia 2001 - N/A 
 +; Entex Adventure Vision - advision 
 +; Epoch Game Pocket Computer - gamepock 
 +; Epoch Super Cassette Vision - scv 
 +; Exidy Sorcerer - sorcerer 
 +; Fairchild Channel F - channelf 
 +; Funtech Super ACan - supracan 
 +; GCE Vectrex - vextrex 
 +; Hartung Game Master - gmaster 
 +; Interton VC 4000 - vc4000 
 +; KenSingTon Sport Vii - vii 
 +; Magnavox Odyssey 2 - odyssey2 
 +; Matra Hachette Alice - alice32 
 +Mattel Aquarius - aquarius 
 +; Mattel Intellivision - intv ("exec.bin" [8,192 bytes] "grom.bin" [2,048 bytes]) 
 +MGT Sam Coupe - samcoupe 
 +; NEC PC Engine - N/
 +; NEC PC Engine-CD - N/A 
 +; NEC SuperGrafx - N/A 
 +; NEC TurboGrafx-16 - N/A 
 +; NEC TurboGrafx-CD - "Super CD-ROM2 System V3.01 (U).pce" [262,144 bytes] (placed in the roms subfolder in the emuPath) 
 +; Nintendo 64 - n64 
 +; Nintendo Entertainment System - N/A 
 +; Nintendo Game Boy - gameboy 
 +; Nintendo Game Boy Advance - gba 
 +; Nintendo Game Boy Color - gbcolor 
 +; Nintendo Virtual Boy - N/A 
 +; Philips CD-i - the cdimono1 
 +; RCA Studio II - studio2 
 +; Sega 32X - 32x 
 +; Sega CD - segacd, megacd, megacd2j (megacd2j seems to be more compatible over megacdj) 
 +; Sega Game Gear - gamegear 
 +; Sega Genesis - N/A 
 +; Sega Master System - sms 
 +; Sinclair ZX81 - zx81 
 +; SNK Neo Geo AES - aes 
 +; SNK Neo Geo CD - neocd 
 +; SNK Neo Geo Pocket - ngp 
 +; SNK Neo Geo Pocket Color - ngpc 
 +; Sony PlayStation - psa, pse, psj, psu 
 +; Sord M5 - m5 
 +; Super Nintendo Entertainment System - snes 
 +; Tandy TRS-80 Color Computer 3 - coco3 
 +; Texas Instruments TI 99-4A - ti99_4a 
 +; Tiger Game.com - gamecom 
 +; Tomy Tutor - tutor 
 +; VTech CreatiVision - crvision 
 +; Watara Supervision - N/A 
 +
 +; Custom Configuration Files: 
 +; If you want to use custom configuration files (.cfg files) for some games you will need to store them inside your MESS cfg folder using the following structure: 
 +; cfg\mess_system_name\HS_XML_rom_name\mess_system_name.cfg 
 +; An example of a game that requires specific settings is ICBM Attack for the Bally Astrocade, in this case special cfg file should be: 
 +cfg\astrocde\I.C.B.M. Attack (USA) (Unl)\astrocde.cfg 
 +; 
 +Bally Astrocade: 
 +; ICBM requires a soft reset (even on the real hardware) to launch. You can read about it here: http://www.ballyalley.com/ballyalley/ar ... g_MESS.pdf 
 +; A custom build of MESS is needed to play this game if you don't want to press F3 manually each time you play ICBM. The custom build enables DirectInput so it is possible to script a soft reset in. 
 +; I compiled a mess with this turned on and it can be found in my user dir @ /Upload Here/djvj/Bally Astrocade/ 
 +; Also ICBM uses different controls then the rest of the games. Make sure you follow the procedure explained above under "Custom Configuration Files" to create such file. 
 +; Rom extensions should be zip,bin,txt 
 +; Create a txt file in your rom dir called "Gunfight+Checkmate+Calculator+Scribbling (USA).txt" This game is built into the system and no rom is required to play it. 
 +
 +; GCE Vectrex: 
 +; Requires a vectrex.lay and a png overlay for each game. These all need to be placed in the mess\artwork\vectrex folder. 
 +; You can download all these pngs and the lay file in my ftp folder. You need to use the HyperList XML to match the pngs. 
 +
 +; Magnavox Odyssey 2: 
 +; Euro games should use the videopac bios instead of the odyssey2 one or you'll get some timing issues. 
 +; Use the systemName ini file in the folder with this module for this, example: 
 +; [Moto-Crash (France)] 
 +; Bios=videopac 
 +
 +; Texas Instruments TI 99/4A: 
 +; This system requires full keyboard emulation to work properly 
 +; Split cart dumps are not supported since MESS .145 so you'll have to convert them to RPK format or use an earlier version of MESS (and a different module) 
 +; You can check how to convert split cart dumps to RPK here: 
 +; http://www.ninerpedia.org/index.php/MES ... art_system 
 +; For floppy games make sure you have a RPK dump of an extended basic rom on your roms folder. It should be named "extended_basic.rpk" 
 +;---------------------------------------------------------------------------- 
 +StartModule() 
 +BezelGUI() 
 +FadeInStart()
  
-<p>CheckFile(emuPath . &quot;\hash\&quot; . hashname &quot;.xml&quot;,&quot;Could not find a software list for the system &quot; ident;Check if software list for selected system exists<br />\\ +This object controls how the module reacts to different systemsMESS can play a lot of systems, but needs to know what system you want to run, so this module has to adapt. 
-}</p>+mType := Object("Fujitsu FM-7","fm7","Kontiki 100","kontiki","MicroBee","mbeeic","Amstrad GX4000","gx4000","APF Imagination Machine","apfimag","Apple IIGS","apple2gs","Atari 8-bit","a800","Atari 2600","a2600","Atari 5200","a5200","Atari 7800","a7800","Atari Jaguar","jaguar","Atari Lynx","lynx","Bally Astrocade","astrocde","Bandai WonderSwan","wswan","Bandai WonderSwan Color","wscolor","Bandai Super Vision 8000","sv8000","Casio PV-1000","pv1000","Casio PV-2000","pv2000","Coleco ADAM","adam","ColecoVision","coleco","Creatronic Mega Duck","megaduck","Emerson Arcadia 2001","arcadia","Entex Adventure Vision","advision","Epoch Game Pocket Computer","gamepock","Epoch Super Cassette Vision","scv","Exidy Sorcerer","sorcerer","Fairchild Channel F","channelf","Funtech Super Acan","supracan","GCE Vectrex","vectrex","Hartung Game Master","gmaster","Interton VC 4000","vc4000","KenSingTon Sport Vii","vii","Magnavox Odyssey 2","odyssey2","Matra Hachette Alice","alice32","Mattel Aquarius","aquarius","Mattel Intellivision","intv","MGT Sam Coupe","samcoupe","NEC PC Engine","pce","NEC PC Engine-CD","pce","NEC SuperGrafx","sgx","NEC TurboGrafx-16","tg16","NEC TurboGrafx-CD","tg16","Nintendo 64","n64","Nintendo Entertainment System","nes","Nintendo Game Boy","gameboy","Nintendo Game Boy Advance","gba","Nintendo Game Boy Color","gbcolor","Nintendo Virtual Boy","vboy","Philips CD-i","cdimono1","RCA Studio II","studio2","Sega 32X","32x","Sega CD","segacd","Sega Game Gear","gamegear","Sega Genesis","genesis","Sega Master System","sms","Sega Mega Drive","genesis","SC-3000","sc3000","Sinclair ZX81","zx81","SNK Neo Geo AES","aes","SNK Neo Geo CD","neocdz","SNK Neo Geo Pocket","ngp","Super Control Station SF-7000","sf7000","SNK Neo Geo Pocket Color","ngpc","Sony PlayStation","psx","Sony Pocketstation","pockstat","Sord M5","m5","Super Nintendo Entertainment System","snes","Tandy TRS-80 Color Computer 3","coco3","Texas Instruments TI 99-4A","ti99_4a","Tiger Game.com","gamecom","Tomy Tutor","tutor","VTech CreatiVision","crvision","Watara Supervision","svision","Thomson MO5","mo5","Sega Pico","picou","Star Wars - EBC","starwbc")
  
-<p>If ident = vectrex GCE Vectrex<br />\\ +ident :mType[systemName] search object for the systemName identifier MESS uses 
-param2 := &quot;-view &quot; . (If (FileExist(emuPath &quot;\artwork\Vectrex\&quot; romName &quot;.png&quot;))?(&quot;&quot;&quot;&quot; . romName . &quot;&quot;&quot;&quot;):&quot;standard&quot;) ; need overlays extracted in the artwork\vectres folder. PNGs must match romName</p>+If !ident 
 +ScriptError("Your systemName is: " systemName "`nIt is not one of the known supported systems for this MESS module: " moduleName)
  
-<p>; use a custom cfg file if it exists and append it to param1<br />\\ +settingsFile := modulePath "\moduleName ".ini" 
-IfExist, % emuPath &quot;\cfg\&quot; ident &quot;\&quot; dbName<br />\\ +Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) Set fullscreen mode 
-param1 := &quot;-cfg_directory &quot; . &quot;&quot;&quot;&quot; . emuPath &quot;\cfg\&quot; ident &quot;\&quot; dbName &quot;&quot;&quot;&quot; A_Space param1</p>+Videomode := IniReadCheck(settingsFile, "Settings", "Videomode","d3d",,1) Choices are gdi,ddraw,d3dIf left blank, mess uses d3d by default 
 +hlsl := IniReadCheck(settingsFile, "Settings|" . systemName, "HLSL","false",,1) 
 +bezelMode := IniReadCheck(settingsFile, "Settings", "BezelMode","layout",,1) "layout" or "normal" 
 +UseSoftwareList := IniReadCheck(settingsFile, SystemName, "UseSoftwareList","false",,1) 
 +userparams := IniReadCheck(settingsFile, SystemName, "Parameters",A_Space,,1) 
 +Artwork_Crop := IniReadCheck(settingsFile, systemName "|" romName, "Artwork_Crop", "true",,1) 
 +Use_Bezels := IniReadCheck(settingsFile, systemName "|" romName, "Use_Bezels", "true",,1) 
 +Use_Overlays := IniReadCheck(settingsFile, systemName "|" romName, "Use_Overlays", "true",,1) 
 +Use_Backdrops := IniReadCheck(settingsFile, systemName "|" romName, "Use_Backdrops", "true",,1)
  
-<p>If ident = mbee<br />\\ +7z(romPathromNameromExtension, 7zExtractPath)
-{<br />\\ +
-sleep, 10<br />\\ +
-param1 := &quot;-quik1 &quot; . &quot;&quot;&quot;&quot;romPath . &quot;\&quot;romName romExtension . &quot;&quot;&quot;&quot;<br />\\ +
-}</p>+
  
-<p>If ident = mbeeic<br />\\ +If (bezelEnabled = "true") { 
-{<br />\\ +artworkCrop := If (Artwork_Crop = "true") ? "-artwork_crop" : "-noartwork_crop" 
-sleep10<br />\\ +useBezels := If (Use_Bezels = "true") ? "-use_bezels" : "-nouse_bezels" 
-param1 := &quot;-quik1 &quot; . &quot;&quot;&quot;&quot; . romPath . &quot;\&quot; . romName . romExtension . &quot;&quot;&quot;&quot;<br />\\ +useOverlays := If (Use_Overlays = "true") ? "-use_overlays" : "-nouse_overlays" 
-}</p>+useBackdrops := If (Use_Backdrops = "true") ? "-use_backdrops" : "-nouse_backdrops" 
 +ListXMLtable := [] 
 +ListXMLtable := ListXMLInfo(ident
 +If bezelMode layout 
 +BezelStart(ident,ListXMLtable[1],ListXMLtable[2],ListXMLtable[3],ListXMLtable[4]) 
 +Else if !(Use_Bezels = "true"
 +BezelStart(,,ListXMLtable[2]) 
 +} Else { 
 +artworkCrop := "-artwork_crop" 
 +useBezels := "-nouse_bezels" 
 +useOverlays := "-nouse_overlays" 
 +useBackdrops := "-nouse_backdrops" 
 +}
  
-<p>If ident fm7<br />\\ +winstate := If (Fullscreen "true") ? "Hide UseErrorLevel" : "UseErrorLevel" 
-{<br />\\ +fullscreen := If (Fullscreen = "true") ? "-nowindow" : "-window" 
-sleep, 10<br />\\ +videomode := If (Videomode != "" )? "-video " . videomode : "" 
-param1 := &quot;-flop1 &quot; &quot;&quot;&quot;&quot; . romPath . &quot;\&quot; . romName . romExtension . &quot;&quot;&quot;&quot;<br />\\ +hlsl := If hlsl = "true" ? "-hlsl_enable" : "-nohlsl_enable" 
-}</p>+param1 := "-cart " """" . romPath . "\. romName . romExtension . """" default param1 used for launching most systems.
  
-<p>If ident kontiki<br />\\ +If romExtension .txt ; This can be applied to all systems 
-{<br />\\ +param1:=
-sleep, 10<br />\\ +
-param1 := &quot;-flop1 &quot; . &quot;&quot;&quot;&quot; . romPath . &quot;\&quot; . romName . romExtension . &quot;&quot;&quot;&quot;<br />\\ +
-}</p>+
  
-<p>If ident = starwbc<br />\\ +If ident = apfimag ; APF Imagination Machine 
-{<br />\\ +If romExtension != .tap 
-sleep, 100<br />\\ +ident = apfm1000 cart games for APF Imagination Machine require a different bios to be loaded
-Run(executable A_Space . ident . A_Space . param1 . A_Space . param2 . A_Space . param3 . A_Space . param4 . A_Space . param5 . A_Space . param6 . A_Space . userparams . A_Space . fullscreen . A_Space . hlsl . A_Space . videomode . A_Space . artworkCrop . A_Space . useOverlays . A_Space . useBackdrops . &quot; -skip_gameinfo&quot;, emuPath, winstate)<br />\\ +
-}<br />\\ +
-else<br />\\ +
-{<br />\\ +
-sleep, 100<br />\\ +
-Run(executable . A_Space . ident . A_Space . param1 . A_Space . param2 . A_Space . param3 . A_Space . param4 . A_Space . param5 . A_Space . param6 . A_Space . userparams . A_Space . fullscreen . A_Space . hlsl . A_Space . videomode . A_Space . artworkCrop . A_Space . useBezels . A_Space . useOverlays . A_Space . useBackdrops . &quot-skip_gameinfo&quot;, emuPath, winstate)<br />\\ +
-}</p>+
  
-<p>Run(executable A_Space . ident . A_Space param1 A_Space . param2 . A_Space . param3 A_Space param4 A_Space param5 A_Space param6 A_Space userparams A_Space fullscreen A_Space hlsl A_Space videomode A_Space artworkCrop A_Space useBezels . A_Space . useOverlays . A_Space . useBackdrops . &quot; -skip_gameinfo&quot;, emuPathwinstate)</p>+If UseSoftwareList != true 
 +Now that we know the system we are loading, determine if we use an ini assocated with that system for custom game configs a user might needThen load the configs associated to that game. 
 +If ident in apple2gs,odyssey2,ti99_4a ; these systems will use an ini to store game specific settings 
 +{ messSysINI := CheckFileMESS(modulePath "\" systemName ".ini") ; create the ini if it does not exist 
 +If ident = ti99_4a ; Texas Instruments TI 99-4A 
 +{ mainCart := IniReadCheck(messSysINI, romName, "Main_Cart",A_Space,,1) 
 +basicCart := IniReadCheck(messSysINI, romName, "Basic_Cart","extended_basic.rpk",,1) ; user can specify a rom specific cart instead of the default basic one 
 +expansionLocation := IniReadCheck(messSysINI, romName, "Expansion_Location","extended_basic.rpk",,1) 
 +; Now set the parameters to send to mess 
 +If romExtension = .dsk ; Expansion Disk 
 +; If using the mainCart , send expansionLocation to MESSThis will require DirectInput to be enabled on the MESS build! Else we are loading a Disk game 
 +param1:="-gromport multi -cart1", param2:="""" romPath "\" (If mainCart ? (mainCart):(basicCart)) """", param3:="-peb:slot2 32kmem -peb:slot3 speech -peb:slot6 tirs232 -peb:slot8 hfdc", param4:="-flop1", param5:="""" romPath "\" romName romExtension """" 
 +Else If romExtension = .rpk ; Cart Game (RPK Format) 
 +param1:="-gromport multi -cart1", param2:="""" romPath "\" romName romExtension """", param3:="-peb:slot3 speech" 
 +param6 := "-ui_active" ;Enable partial keyboard mode at startup 
 +}Else if ident = apple2gs ; Apple IIGS 
 +{ externalOS := IniReadCheck(messSysINIromName"External_OS","false",,1) 
 +2gsSystemFile:="System6.2mg" ;For games without OS included, always force this name and error out if not found 
 +multipartTable:=CreateRomTable(multipartTable)
  
-<p>If(ErrorLevel !0){<br />\+If externalOS true 
-If (ErrorLevel = 1)<br />\\ +CheckFile(romPath . "\" . 2gsSystemFile
-Error Failed Validity<br />\\ +param1:="-flop3", param2:="""" . romPath . "\" . 2gsSystemFile . """", param3:="-flop4", param4:="""" . romPath . "\" . romName . romExtension . """" 
-Else If(ErrorLevel 2)<br />\+}Else{ 
-Error Missing Files<br />\+param1:="-flop3", param2:="""" . romPath . "\" . romName . romExtension . """" 
-Else If(ErrorLevel = 3)<br />\\ +If (multipartTable.MaxIndex() > 1
-Error Fatal Error<br />\\ +param3:="-flop4"param4:="""" . multipartTable[2,1] . """" 
-Else If(ErrorLevel 4)<br />\+
-Error = Device Error<br />\\ +param5 :"-ui_active" ;Enable partial keyboard mode at startup 
-Else If(ErrorLevel = 5)<br />\\ +}Else if ident = odyssey2 ; Magnavox Odyssey 2 
-Error = Game Does Not Exist<br />\\ +param2 :"-ui_active" ;Enable partial keyboard mode at startup
-Else If(ErrorLevel = 6)<br />\\ +
-Error Invalid Config<br />\\ +
-Else If ErrorLevel in 7,8,9<br />\\ +
-Error Identification Error<br />\\ +
-Else<br />\\ +
-Error MESS Error<br />\\ +
-ScriptError(&quot;MESS Error &quot. Error)<br />\\ +
-}</p>+
  
-<p>WinWait(&quot;ahk_class MAME&quot;)<br />\\ +;Use a different bios if needed (This must be done after the above if conditions since the ident will change
-WinWaitActive(&quot;ahk_class MAME&quot;)</p>+iniBios := IniReadCheck(messSysINI, romName, "Bios",ident,,1) for all games, we use the default bios. Some games might require different bios like Odyssey2's Jopac games use the videopac bios instead, which should be defined in the ini 
 +If (iniBios != "") 
 +ident := iniBios ; need to change the bios name for some games 
 +}
  
-<p>BezelDraw()</p>+; These systems don't use an ini, but do require parameters to be changed from the default method of launching Mess 
 +If ident = aes ; SNK Neo Geo AES 
 +{ param1 := "-bios asia" ; can also be japan, but the asian one has english menus for most games 
 +param2 := "-rompath " . """" . "roms;" . romPath . """" 
 +param3 := "-cart " . romName 
 +}Else If (ident = "neocdz" || ident = "cdimono1" || ident = "segacd" || ident = "psx" || (ident = "tg16" && systemName = "NEC TurboGrafx-CD"|| (ident = "pce" && systemName = "NEC PC Engine-CD")) ; SNK Neo Geo CD, Philips CD-i, Sega CD, Sony PlayStation, NEC PC Engine-CD or NEC TurboGrafx-CD 
 +{ If romExtension not in .chd,.cue 
 +ScriptError("MESS only supports " . systemName . " games in chd and cue format. It does not support:`n" . romExtension) 
 +If (systemName = "NEC TurboGrafx-CD") { ; NEC TurboGrafx-CD needs an additional bios mounted as a cart to run 
 +; tgcdBios := CheckFile(emuPath . "\roms\CD-ROM System V2.01 (U).pce") ; older bios that doesn't seem to work with many games 
 +tgcdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.01 (U).pce"
 +param2 := "-cart " . """" . tgcdBios . """" 
 +} Else If (ident = "psx") { ; Sony PlayStation 
 +ident = psu ; changing ident sent to Mess to use the USA bios 
 +; SelectMemCard() ; future function to swap around memcards 
 +; Usage: mc1 "J:\MESS\software\psu\card1.mc"  
 +} If (systemName = "Sega CD") { ;  
 +If InStr(romName,"(Jap") ; Mega CD Japanese v2 
 +ident = megacd2j 
 +Else If InStr(romName,"(Euro") ; Mega CD European (PAL) 
 +ident = megacd 
 +
 +param1 := "-cdrm " . """" . romPath . "\" . romName . romExtension . """" 
 +}Else If ident = gamecom ; Tiger Game.com 
 +{ If romExtension != .txt 
 +param1 := "-cart1 " . """" . romPath . "\" . romName . romExtension . """" 
 +}Else If ident = vii ; KenSingTon Sport Vii 
 +{ If romName = Built-In Games (China) ; Has some built-in games, gotta launch just BIOS for it. 
 +param1:= 
 +}Else If ident = alice32 ; Matra & Hachette Alice 
 +{ If romExtension != .txt 
 +param1 := "-cass1 " . """" . romPath . "\" . romName . romExtension . """" 
 +}Else If ident = coco3 ; Tandy TRS-80 Color Computer 3 
 +{ If romExtension != .txt 
 +param1 := "-cart " . """" . romPath . "\" . romName . romExtension . """" 
 +}Else If ident = zx81 ; Sinclair ZX81 
 +{ If romExtension != .txt 
 +param1 := "-cass1 " . """" . romPath . "\" . romName . romExtension . """" 
 +}Else If ident = sorcerer ; Exidy Sorcerer 
 +{ If romExtension = .snp ; Snapshot file 
 +
 +param1 := "-dump " . """" . romPath . "\" . romName . romExtension . """" 
 +} Else If romExtension = .bin 
 +
 +param1 := "-quik " . """" . romPath . "\" . romName . romExtension . """" 
 +
 +}Else If ident = a800 ; Atari 8-bit 
 +{ If romExtension != .txt 
 +param1 := "-flop1 " . """" . romPath . "\" . romName . romExtension . """" 
 +}Else If ident = samcoupe ; MGT Sam Coupe 
 +{ If romExtension != .txt 
 +param1 := "-flop1 " . """" . romPath . "\" . romName . romExtension . """" 
 +}Else If ident = vectrex ; GCE Vectrex 
 +{ If romName = Mine Storm (World) ; Mess dumps an error if you try to launch Mine Storm using a rom instead of just booting vectrex w/o a game in it (Mine Storm is built into vectrex) 
 +param1:= 
 +}Else If ident = adam ; Coleco ADAM 
 +param1 := (If romExtension = ".ddp" ? "-cass1" : "-floppydisk") . " """ . romPath . "\" . romName . romExtension . """" ; Decide if disk or ddp game 
 +}Else{ ; Use Software List 
 +hashname := ident 
 +param1 := "-rompath " . """" . "roms;" . romPath . """" . A_Space . romName ; param1 used for launching from software lists
  
-<p>If romName ICBMromName for Bally Astrocade only<br />\\ +If ident aes SNK Neo Geo AES 
-Sleep, 2000 ; increase if you don&#39;t see the title screen<br />\\ +hashname := "neogeo" 
-SetKeyDelay, 50<br />\\ +param2 := "-bios asia" can also be japanbut the asian one has english menus for most games 
-Send, {F3 down}{F3 up} sends a reset to MESSneeded for ICBM to boot<br />\\ +}
-}</p>+
  
-<p>FadeInExit()<br />\\ 
-Process(&quot;WaitClose&quot;, executable)<br />\\ 
-7zCleanUp()<br />\\ 
-BezelExit()<br />\\ 
-FadeOutExit()<br />\\ 
-ExitModule()</p> 
  
-<p>; This will simply create a new blank ini if one does not exist<br />\\ +CheckFile(emuPath . "\hash\" . hashname . ".xml","Could not find a software list for the system " . ident) ;Check if software list for selected system exists 
-CheckFileMESS(file){<br />\\ +}
-IfNotExist%file%<br />\\ +
-FileAppend,, %file%<br />\\ +
-Return file<br />\\ +
-}</p>+
  
-<p>ListXMLInfo(rom){ returns MAME/MESS info about parent rom, orientation angle, resolution<br />\\ +If ident = vectrex GCE Vectrex 
-Global emuFullPath, emuPath<br />\\ +param2 := "-view " (If (FileExist(emuPath . "\artwork\Vectrex\romName ".png"))?(""""romName . """"):"standard") ; need overlays extracted in the artwork\vectres folderPNGs must match romName
-ListXMLtable := []<br />\\ +
-Log(&quot;Module RunWait`, &quot; . comspec . &quot; /c &quot; . &quot;&quot;&quot;&quot; . emuFullPath . &quot;&quot;&quot;&quot; . &quot; -listxml &quot; . rom . &quot; &gt; tempBezel.txt`, &quot; . emuPath . &quot;`, Hide&quot;)<br />\\ +
-RunWait, % comspec . &quot; /c &quot; . &quot;&quot;&quot;&quot; . emuFullPath . &quot;&quot;&quot;&quot; . &quot; -listxml &quot; . rom . &quot; &gt; tempBezel.txt&quot;, %emuPath%, Hide<br />\+
-Fileread, ListxmlContents, %emuPath%\tempBezel.txt<br />\\ +
-RegExMatch(ListxmlContents, &quot;s)<game.*name=&quot; .=""> RegExMatch(parent,&quot;cloneof=&quot; . &quot;&quot;&quot;&quot; . &quot;.*&quot;, parent)<br />\\ +
-RegExMatch(parent,&quot;&quot;&quot;&quot; . &quot;.*&quot;, parent)<br />\\ +
-StringTrimLeft, parent, parent, 1<br />\\ +
-RegExMatch(ListxmlContents, &quot;s)<display.*rotate=&quot; .=""> RegExMatch(angle,&quot;[0-9]+&quot;, angle, &quot;-6&quot;)<br />\\ +
-RegExMatch(ListxmlContents, &quot;s)<display.*width=&quot; .=""> RegExMatch(width,&quot;[0-9]+&quot;, width, &quot;-6&quot;)<br />\\ +
-RegExMatch(ListxmlContents, &quot;s)<display.*height=&quot; .=""> RegExMatch(Height,&quot;[0-9]+&quot;, Height, &quot;-6&quot;)<br />\\ +
-ListXMLtable[1] := parent<br />\\ +
-ListXMLtable[2] := angle<br />\\ +
-If (ListXMLtable[2]&lt;&gt;0)<br />\\ +
-ListXMLtable[3] := height<br />\\ +
-Else<br />\\ +
-ListXMLtable[3] := width<br />\\ +
-If (ListXMLtable[2]&lt;&gt;0)<br />\+
-ListXMLtable[4] := width<br />\\ +
-Else<br />\\ +
-ListXMLtable[4] := height<br />\\ +
-FileDelete, %emuPath%\tempBezel.txt<br />\\ +
-Return ListXMLtable<br />\\ +
-}</display.*height=&quot;></display.*width=&quot;></display.*rotate=&quot;></game.*name=&quot;></p>+
  
-<p>BezelLabel:<br />\\ +; use a custom cfg file if it exists and append it to param1 
-WinSetTransparent, 0, ahk_class ConsoleWindowClass<br />\\ +IfExist% emuPath . "\cfg\" . ident . "\" . dbName 
-Return</p>+param1 := "-cfg_directory " . """" . emuPath . "\cfg\" . ident . "\" . dbName . """" . A_Space . param1
  
-<p>CloseProcess:<br />\\ +If ident = mbee 
-FadeOutStart()<br />\\ +{ 
-WinClose(&quot;ahk_class MAME&quot;)<br />\+sleep, 10 
-Return</p>+param1 := "-quik1 " . """" . romPath . "\" . romName . romExtension . """" 
 +}
  
 +If ident = mbeeic
 +{
 +sleep, 10
 +param1 := "-quik1 " . """" . romPath . "\" . romName . romExtension . """"
 +}
  
 +If ident = fm7
 +{
 +sleep, 10
 +param1 := "-flop1 " . """" . romPath . "\" . romName . romExtension . """"
 +}
 +
 +If ident = kontiki
 +{
 +sleep, 10
 +param1 := "-flop1 " . """" . romPath . "\" . romName . romExtension . """"
 +}
 +
 +If ident = starwbc
 +{
 +sleep, 100
 +Run(executable . A_Space . ident . A_Space . param1 . A_Space . param2 . A_Space . param3 . A_Space . param4 . A_Space . param5 . A_Space . param6 . A_Space . userparams . A_Space . fullscreen . A_Space . hlsl . A_Space . videomode . A_Space . artworkCrop . A_Space . useOverlays . A_Space . useBackdrops . " -skip_gameinfo", emuPath, winstate)
 +}
 +else
 +{
 +sleep, 100
 +Run(executable . A_Space . ident . A_Space . param1 . A_Space . param2 . A_Space . param3 . A_Space . param4 . A_Space . param5 . A_Space . param6 . A_Space . userparams . A_Space . fullscreen . A_Space . hlsl . A_Space . videomode . A_Space . artworkCrop . A_Space . useBezels . A_Space . useOverlays . A_Space . useBackdrops . " -skip_gameinfo", emuPath, winstate)
 +}
 +
 +; Run(executable . A_Space . ident . A_Space . param1 . A_Space . param2 . A_Space . param3 . A_Space . param4 . A_Space . param5 . A_Space . param6 . A_Space . userparams . A_Space . fullscreen . A_Space . hlsl . A_Space . videomode . A_Space . artworkCrop . A_Space . useBezels . A_Space . useOverlays . A_Space . useBackdrops . " -skip_gameinfo", emuPath, winstate)
 +
 +If(ErrorLevel != 0){
 +If (ErrorLevel = 1)
 +Error = Failed Validity
 +Else If(ErrorLevel = 2)
 +Error = Missing Files
 +Else If(ErrorLevel = 3)
 +Error = Fatal Error
 +Else If(ErrorLevel = 4)
 +Error = Device Error
 +Else If(ErrorLevel = 5)
 +Error = Game Does Not Exist
 +Else If(ErrorLevel = 6)
 +Error = Invalid Config
 +Else If ErrorLevel in 7,8,9
 +Error = Identification Error
 +Else
 +Error = MESS Error
 +ScriptError("MESS Error - " . Error)
 +}
 +
 +WinWait("ahk_class MAME")
 +WinWaitActive("ahk_class MAME")
 +
 +
 +BezelDraw()
 +
 +If romName = ICBMromName ; for Bally Astrocade only
 +{ Sleep, 2000 ; increase if you don't see the title screen
 +SetKeyDelay, 50
 +Send, {F3 down}{F3 up} ; sends a reset to MESS, needed for ICBM to boot
 +}
 +
 +FadeInExit()
 +Process("WaitClose", executable)
 +7zCleanUp()
 +BezelExit()
 +FadeOutExit()
 +ExitModule()
 +
 +
 +; This will simply create a new blank ini if one does not exist
 +CheckFileMESS(file){
 +IfNotExist, %file%
 +FileAppend,, %file%
 +Return file
 +}
 +
 +ListXMLInfo(rom){ ; returns MAME/MESS info about parent rom, orientation angle, resolution
 +Global emuFullPath, emuPath
 +ListXMLtable := []
 +Log("Module - RunWait`, " . comspec . " /c " . """" . emuFullPath . """" . " -listxml " . rom . " > tempBezel.txt`, " . emuPath . "`, Hide")
 +RunWait, % comspec . " /c " . """" . emuFullPath . """" . " -listxml " . rom . " > tempBezel.txt", %emuPath%, Hide
 +Fileread, ListxmlContents, %emuPath%\tempBezel.txt
 +RegExMatch(ListxmlContents, "s)<game.*name=" . """" . rom . """" . ".*" . "cloneof=" . """" . "[^""""]*", parent)
 +RegExMatch(parent,"cloneof=" . """" . ".*", parent)
 +RegExMatch(parent,"""" . ".*", parent)
 +StringTrimLeft, parent, parent, 1
 +RegExMatch(ListxmlContents, "s)<display.*rotate=" . """" . "[0-9]+" . """", angle)
 +RegExMatch(angle,"[0-9]+", angle, "-6")
 +RegExMatch(ListxmlContents, "s)<display.*width=" . """" . "[0-9]+" . """", width)
 +RegExMatch(width,"[0-9]+", width, "-6")
 +RegExMatch(ListxmlContents, "s)<display.*height=" . """" . "[0-9]+" . """", Height)
 +RegExMatch(Height,"[0-9]+", Height, "-6")
 +ListXMLtable[1] := parent
 +ListXMLtable[2] := angle
 +If (ListXMLtable[2]<>0)
 +ListXMLtable[3] := height
 +Else
 +ListXMLtable[3] := width
 +If (ListXMLtable[2]<>0)
 +ListXMLtable[4] := width
 +Else
 +ListXMLtable[4] := height
 +FileDelete, %emuPath%\tempBezel.txt
 +Return ListXMLtable 
 +}
 +
 +BezelLabel:
 +WinSet, Transparent, 0, ahk_class ConsoleWindowClass
 +Return
 +
 +CloseProcess:
 +FadeOutStart()
 +WinClose("ahk_class MAME")
 +Return
 +</file>
 +
 +==== Configuration ====
 +
 +Ajouter l'émulateur SuperVision dans //RocketLauncher//  :
 +
 +  * Name : SuperVision 
 +  * Path : ..\Emulators\MESS\mess64.exe
 +  * Rom Extensions : zip|cpr|rar|bin|a26|a52|a78|lnx|snp|rom|int|cue|iso|chd|st2|sg|7z|dsk|lbr|bas|com|md5|sad|ticart
 +  * Module : MESS SuperVision.ahk
 +  * GUI Path :
 +  * CLI Parameters :
 +
 +==== Ajout du système ====
 +
 +Il ne vous reste désormais plus qu'à ajouter le système dans Rocket Launcher :
 +
 +  * Etape //Choose System Name//  :
 +      * Name : //Bandai Super Vision 8000//
 +  * Etape //Select Emulator//  :
 +      * Cliquez sur la loupe et sélectionnez //SuperVision//
 +      * Cochez //Add Emulator to System instead of Global//
 +  * Etape //Select Rom Path(s)//  :
 +      * Cliquez sur le bouton //+//  et sélectionnez le dossier de vos roms
 +  * Etape //Database Creation//  :
 +      * Choisissez l'action que vous désirez concernant la base de données des jeux
 +  * Etape //Overview//  :
 +      * Vérifiez la configuration et cliquez sur //Finish//
 +
 +===== Liens =====
 +
 +  * Tutoriel d'installation original : [[http://forum.hfsplay.fr/tutos-pour-rocketlauncher-f26/bandai-super-vision-8000-t10298.html|http://forum.hfsplay.fr/tutos-pour-rocketlauncher-f26/bandai-super-vision-8000-t10298.html]] (Merci à [[http://forum.hfsplay.fr/membre2.html|micaelo14]])
tutos/software/systemes/bandai-super-vision-8000.1485876595.txt.gz · Dernière modification: 2017/01/31 16:29 de oijkn