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tutos:software:systemes:bandai-super-vision-8000

Ajout du système Bandai Super Vision 8000

Présentation

Le Bandai de Super Vision 8000 est une console maison de jeu vidéo publié par Bandai en 1979 appartenant à la deuxième génération . La console peut être connecté directement à un téléviseur. Cette console a été le dernier de la série de la console Bandai TV Jack, mais était complètement différent des autres consoles de la série. Le Super Vision 8000 avait une centrale CPU . Les autres consoles appartenaient à la première génération: ils ne disposent d' un microprocesseur , et étaient basés sur Codeless personnalisée ordinateurs de machine d'état comprenant des logiques discrets circuits comprenant chacun des éléments du jeu lui - même

Emulateurs compatibles

Installation sous RocketLauncher

Pour ce tutoriel, le système Bandai Super Vision 8000 a été validé avec la version 0.151 de l'émulateur MESS et une version 2.2.2 modifiée du module MESS.

Installation de l'émulateur

  • Téléchargez l'émulateur depuis le site officiel : http://www.mess.org.
  • Installez l'émulateur dans votre dossier \Emulators\MESS.

Module

Téléchargez le module ci-dessous :

(Cliquez sur le titre ci-dessous pour directement télécharger le fichier)

MESS SuperVision.ahk
MEmu = MESS
MEmuV = v0.151
MURL = http://www.mess.org/
MAuthor = HFS
MVersion = 2.2.2
MCRC = 464C9400
iCRC = AA949FDC
MID = 635038268905515239
MSystem = "Fujitsu FM-7","Kontiki 100","MicroBee","Amstrad GX4000","APF Imagination Machine","Apple IIGS","Atari 8-bit","Atari 2600","Atari 5200","Atari 7800","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Casio PV-1000","Casio PV-2000","Coleco ADAM","ColecoVision","Creatronic Mega Duck","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Funtech Super Acan","GCE Vectrex","Hartung Game Master","Interton VC 4000","KenSingTon Sport Vii","Magnavox Odyssey 2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","MGT Sam Coupe","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo Entertainment System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Virtual Boy","Philips CD-i","RCA Studio II","Sega 32X","Sega CD","SC-3000","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sinclair ZX81","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony Pocketstation","Sord M5","Super Nintendo Entertainment System","Tandy TRS-80 Color Computer 3","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision","Super Control Station SF-7000","Thomson MO5","Sega Pico","Star Wars - EBC"
;----------------------------------------------------------------------------
; Notes:
; Exit fade will only work correctly if you don't have Esc, the default MESS exit key, as your exit key. If you use Esc, turn off the ExitScreen
; This module assumes you have bios zip in your MESS "roms" directory, which might be different than your actual roms directory, for each system you need this module for. All tested systems listed below
; If MESS has a problem reading the bios zips, try archving them with "no compression"
; This site can help a ton with details for the various systems supported: http://www.progettoemma.net/mess/index.html
; You may get a black screen or MESS may close w/o notice if you do not have a bios rom for your system when one is needed.
; If you use bezel, it is recommended to set the module bezel mode to normal, and go to your mess.ini file, on your emulator folder, and choose these options: artwork_crop 1, use_backdrops 1, use_overlays 1, use_bezels 0 
;
; Following systems require a BIOS zip with their roms inside, placed in the "Mess\Roms\" directory:
; Amstrad GX4000 - N/A
; APF Imagination Machine - apfimag (tape games), apfm1000 (cart games)
; Apple IIGS - apple2gs
; Atari 800 - a800
; Atari 5200 - a5200
; Atari 7800 - a7800
; Atari Jaguar - jaguar
; Atari Lynx - lynx
; Bally Astrocade - astrocde
; Bandai WonderSwan - N/A
; Bandai WonderSwan Color - N/A
; Casio PV-2000 - pv2000
; Coleco ADAM - adam, adam_ddp, adam_fdc, adam_kb, adam_prn, adam_spi
; ColecoVision - coleco
; Creatronic Mega Duck - N/A
; Emerson Arcadia 2001 - N/A
; Entex Adventure Vision - advision
; Epoch Game Pocket Computer - gamepock
; Epoch Super Cassette Vision - scv
; Exidy Sorcerer - sorcerer
; Fairchild Channel F - channelf
; Funtech Super ACan - supracan
; GCE Vectrex - vextrex
; Hartung Game Master - gmaster
; Interton VC 4000 - vc4000
; KenSingTon Sport Vii - vii
; Magnavox Odyssey 2 - odyssey2
; Matra & Hachette Alice - alice32
; Mattel Aquarius - aquarius
; Mattel Intellivision - intv ("exec.bin" [8,192 bytes] & "grom.bin" [2,048 bytes])
; MGT Sam Coupe - samcoupe
; NEC PC Engine - N/A
; NEC PC Engine-CD - N/A
; NEC SuperGrafx - N/A
; NEC TurboGrafx-16 - N/A
; NEC TurboGrafx-CD - "Super CD-ROM2 System V3.01 (U).pce" [262,144 bytes] (placed in the roms subfolder in the emuPath)
; Nintendo 64 - n64
; Nintendo Entertainment System - N/A
; Nintendo Game Boy - gameboy
; Nintendo Game Boy Advance - gba
; Nintendo Game Boy Color - gbcolor
; Nintendo Virtual Boy - N/A
; Philips CD-i - the cdimono1
; RCA Studio II - studio2
; Sega 32X - 32x
; Sega CD - segacd, megacd, megacd2j (megacd2j seems to be more compatible over megacdj)
; Sega Game Gear - gamegear
; Sega Genesis - N/A
; Sega Master System - sms
; Sinclair ZX81 - zx81
; SNK Neo Geo AES - aes
; SNK Neo Geo CD - neocd
; SNK Neo Geo Pocket - ngp
; SNK Neo Geo Pocket Color - ngpc
; Sony PlayStation - psa, pse, psj, psu
; Sord M5 - m5
; Super Nintendo Entertainment System - snes
; Tandy TRS-80 Color Computer 3 - coco3
; Texas Instruments TI 99-4A - ti99_4a
; Tiger Game.com - gamecom
; Tomy Tutor - tutor
; VTech CreatiVision - crvision
; Watara Supervision - N/A
;
; Custom Configuration Files:
; If you want to use custom configuration files (.cfg files) for some games you will need to store them inside your MESS cfg folder using the following structure:
; cfg\mess_system_name\HS_XML_rom_name\mess_system_name.cfg
; An example of a game that requires specific settings is ICBM Attack for the Bally Astrocade, in this case special cfg file should be:
; cfg\astrocde\I.C.B.M. Attack (USA) (Unl)\astrocde.cfg
;
; Bally Astrocade:
; ICBM requires a soft reset (even on the real hardware) to launch. You can read about it here: http://www.ballyalley.com/ballyalley/ar ... g_MESS.pdf
; A custom build of MESS is needed to play this game if you don't want to press F3 manually each time you play ICBM. The custom build enables DirectInput so it is possible to script a soft reset in.
; I compiled a mess with this turned on and it can be found in my user dir @ /Upload Here/djvj/Bally Astrocade/
; Also ICBM uses different controls then the rest of the games. Make sure you follow the procedure explained above under "Custom Configuration Files" to create such file.
; Rom extensions should be zip,bin,txt
; Create a txt file in your rom dir called "Gunfight+Checkmate+Calculator+Scribbling (USA).txt" This game is built into the system and no rom is required to play it.
;
; GCE Vectrex:
; Requires a vectrex.lay and a png overlay for each game. These all need to be placed in the mess\artwork\vectrex folder.
; You can download all these pngs and the lay file in my ftp folder. You need to use the HyperList XML to match the pngs.
;
; Magnavox Odyssey 2:
; Euro games should use the videopac bios instead of the odyssey2 one or you'll get some timing issues.
; Use the systemName ini file in the folder with this module for this, example:
; [Moto-Crash (France)]
; Bios=videopac
;
; Texas Instruments TI 99/4A:
; This system requires full keyboard emulation to work properly
; Split cart dumps are not supported since MESS .145 so you'll have to convert them to RPK format or use an earlier version of MESS (and a different module)
; You can check how to convert split cart dumps to RPK here:
; http://www.ninerpedia.org/index.php/MES ... art_system
; For floppy games make sure you have a RPK dump of an extended basic rom on your roms folder. It should be named "extended_basic.rpk"
;----------------------------------------------------------------------------
StartModule()
BezelGUI()
FadeInStart()
 
; This object controls how the module reacts to different systems. MESS can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
mType := Object("Fujitsu FM-7","fm7","Kontiki 100","kontiki","MicroBee","mbeeic","Amstrad GX4000","gx4000","APF Imagination Machine","apfimag","Apple IIGS","apple2gs","Atari 8-bit","a800","Atari 2600","a2600","Atari 5200","a5200","Atari 7800","a7800","Atari Jaguar","jaguar","Atari Lynx","lynx","Bally Astrocade","astrocde","Bandai WonderSwan","wswan","Bandai WonderSwan Color","wscolor","Bandai Super Vision 8000","sv8000","Casio PV-1000","pv1000","Casio PV-2000","pv2000","Coleco ADAM","adam","ColecoVision","coleco","Creatronic Mega Duck","megaduck","Emerson Arcadia 2001","arcadia","Entex Adventure Vision","advision","Epoch Game Pocket Computer","gamepock","Epoch Super Cassette Vision","scv","Exidy Sorcerer","sorcerer","Fairchild Channel F","channelf","Funtech Super Acan","supracan","GCE Vectrex","vectrex","Hartung Game Master","gmaster","Interton VC 4000","vc4000","KenSingTon Sport Vii","vii","Magnavox Odyssey 2","odyssey2","Matra & Hachette Alice","alice32","Mattel Aquarius","aquarius","Mattel Intellivision","intv","MGT Sam Coupe","samcoupe","NEC PC Engine","pce","NEC PC Engine-CD","pce","NEC SuperGrafx","sgx","NEC TurboGrafx-16","tg16","NEC TurboGrafx-CD","tg16","Nintendo 64","n64","Nintendo Entertainment System","nes","Nintendo Game Boy","gameboy","Nintendo Game Boy Advance","gba","Nintendo Game Boy Color","gbcolor","Nintendo Virtual Boy","vboy","Philips CD-i","cdimono1","RCA Studio II","studio2","Sega 32X","32x","Sega CD","segacd","Sega Game Gear","gamegear","Sega Genesis","genesis","Sega Master System","sms","Sega Mega Drive","genesis","SC-3000","sc3000","Sinclair ZX81","zx81","SNK Neo Geo AES","aes","SNK Neo Geo CD","neocdz","SNK Neo Geo Pocket","ngp","Super Control Station SF-7000","sf7000","SNK Neo Geo Pocket Color","ngpc","Sony PlayStation","psx","Sony Pocketstation","pockstat","Sord M5","m5","Super Nintendo Entertainment System","snes","Tandy TRS-80 Color Computer 3","coco3","Texas Instruments TI 99-4A","ti99_4a","Tiger Game.com","gamecom","Tomy Tutor","tutor","VTech CreatiVision","crvision","Watara Supervision","svision","Thomson MO5","mo5","Sega Pico","picou","Star Wars - EBC","starwbc")
 
ident := mType[systemName] ; search object for the systemName identifier MESS uses
If !ident
ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this MESS module: " . moduleName)
 
settingsFile := modulePath . "\" . moduleName . ".ini"
Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) ; Set fullscreen mode
Videomode := IniReadCheck(settingsFile, "Settings", "Videomode","d3d",,1) ; Choices are gdi,ddraw,d3d. If left blank, mess uses d3d by default
hlsl := IniReadCheck(settingsFile, "Settings|" . systemName, "HLSL","false",,1)
bezelMode := IniReadCheck(settingsFile, "Settings", "BezelMode","layout",,1) ; "layout" or "normal"
UseSoftwareList := IniReadCheck(settingsFile, SystemName, "UseSoftwareList","false",,1)
userparams := IniReadCheck(settingsFile, SystemName, "Parameters",A_Space,,1)
Artwork_Crop := IniReadCheck(settingsFile, systemName . "|" . romName, "Artwork_Crop", "true",,1)
Use_Bezels := IniReadCheck(settingsFile, systemName . "|" . romName, "Use_Bezels", "true",,1)
Use_Overlays := IniReadCheck(settingsFile, systemName . "|" . romName, "Use_Overlays", "true",,1)
Use_Backdrops := IniReadCheck(settingsFile, systemName . "|" . romName, "Use_Backdrops", "true",,1)
 
7z(romPath, romName, romExtension, 7zExtractPath)
 
If (bezelEnabled = "true") {
artworkCrop := If (Artwork_Crop = "true") ? "-artwork_crop" : "-noartwork_crop"
useBezels := If (Use_Bezels = "true") ? "-use_bezels" : "-nouse_bezels"
useOverlays := If (Use_Overlays = "true") ? "-use_overlays" : "-nouse_overlays"
useBackdrops := If (Use_Backdrops = "true") ? "-use_backdrops" : "-nouse_backdrops"
ListXMLtable := []
ListXMLtable := ListXMLInfo(ident)
If bezelMode = layout
BezelStart(ident,ListXMLtable[1],ListXMLtable[2],ListXMLtable[3],ListXMLtable[4])
Else if !(Use_Bezels = "true")
BezelStart(,,ListXMLtable[2])
} Else {
artworkCrop := "-artwork_crop"
useBezels := "-nouse_bezels"
useOverlays := "-nouse_overlays"
useBackdrops := "-nouse_backdrops"
}
 
winstate := If (Fullscreen = "true") ? "Hide UseErrorLevel" : "UseErrorLevel"
fullscreen := If (Fullscreen = "true") ? "-nowindow" : "-window"
videomode := If (Videomode != "" )? "-video " . videomode : ""
hlsl := If hlsl = "true" ? "-hlsl_enable" : "-nohlsl_enable"
param1 := "-cart " . """" . romPath . "\" . romName . romExtension . """" ; default param1 used for launching most systems.
 
If romExtension = .txt ; This can be applied to all systems
param1:=
 
If ident = apfimag ; APF Imagination Machine
If romExtension != .tap
ident = apfm1000 ; cart games for APF Imagination Machine require a different bios to be loaded
 
If UseSoftwareList != true
{ ; Now that we know the system we are loading, determine if we use an ini assocated with that system for custom game configs a user might need. Then load the configs associated to that game.
If ident in apple2gs,odyssey2,ti99_4a ; these systems will use an ini to store game specific settings
{ messSysINI := CheckFileMESS(modulePath . "\" . systemName . ".ini") ; create the ini if it does not exist
If ident = ti99_4a ; Texas Instruments TI 99-4A
{ mainCart := IniReadCheck(messSysINI, romName, "Main_Cart",A_Space,,1)
basicCart := IniReadCheck(messSysINI, romName, "Basic_Cart","extended_basic.rpk",,1) ; user can specify a rom specific cart instead of the default basic one
expansionLocation := IniReadCheck(messSysINI, romName, "Expansion_Location","extended_basic.rpk",,1)
; Now set the parameters to send to mess
If romExtension = .dsk ; Expansion Disk
; If using the mainCart , send expansionLocation to MESS. This will require DirectInput to be enabled on the MESS build! Else we are loading a Disk game
param1:="-gromport multi -cart1", param2:="""" . romPath . "\" . (If mainCart ? (mainCart):(basicCart)) . """", param3:="-peb:slot2 32kmem -peb:slot3 speech -peb:slot6 tirs232 -peb:slot8 hfdc", param4:="-flop1", param5:="""" . romPath . "\" . romName . romExtension . """"
Else If romExtension = .rpk ; Cart Game (RPK Format)
param1:="-gromport multi -cart1", param2:="""" . romPath . "\" . romName . romExtension . """", param3:="-peb:slot3 speech"
param6 := "-ui_active" ;Enable partial keyboard mode at startup
}Else if ident = apple2gs ; Apple IIGS
{ externalOS := IniReadCheck(messSysINI, romName, "External_OS","false",,1)
2gsSystemFile:="System6.2mg" ;For games without OS included, always force this name and error out if not found
multipartTable:=CreateRomTable(multipartTable)
 
If externalOS = true
{ CheckFile(romPath . "\" . 2gsSystemFile)
param1:="-flop3", param2:="""" . romPath . "\" . 2gsSystemFile . """", param3:="-flop4", param4:="""" . romPath . "\" . romName . romExtension . """"
}Else{
param1:="-flop3", param2:="""" . romPath . "\" . romName . romExtension . """"
If (multipartTable.MaxIndex() > 1)
param3:="-flop4", param4:="""" . multipartTable[2,1] . """"
}
param5 := "-ui_active" ;Enable partial keyboard mode at startup
}Else if ident = odyssey2 ; Magnavox Odyssey 2
param2 := "-ui_active" ;Enable partial keyboard mode at startup
 
;Use a different bios if needed (This must be done after the above if conditions since the ident will change)
iniBios := IniReadCheck(messSysINI, romName, "Bios",ident,,1) ; for all games, we use the default bios. Some games might require different bios like Odyssey2's Jopac games use the videopac bios instead, which should be defined in the ini
If (iniBios != "")
ident := iniBios ; need to change the bios name for some games
}
 
; These systems don't use an ini, but do require parameters to be changed from the default method of launching Mess
If ident = aes ; SNK Neo Geo AES
{ param1 := "-bios asia" ; can also be japan, but the asian one has english menus for most games
param2 := "-rompath " . """" . "roms;" . romPath . """"
param3 := "-cart " . romName
}Else If (ident = "neocdz" || ident = "cdimono1" || ident = "segacd" || ident = "psx" || (ident = "tg16" && systemName = "NEC TurboGrafx-CD") || (ident = "pce" && systemName = "NEC PC Engine-CD")) ; SNK Neo Geo CD, Philips CD-i, Sega CD, Sony PlayStation, NEC PC Engine-CD or NEC TurboGrafx-CD
{ If romExtension not in .chd,.cue
ScriptError("MESS only supports " . systemName . " games in chd and cue format. It does not support:`n" . romExtension)
If (systemName = "NEC TurboGrafx-CD") { ; NEC TurboGrafx-CD needs an additional bios mounted as a cart to run
; tgcdBios := CheckFile(emuPath . "\roms\CD-ROM System V2.01 (U).pce") ; older bios that doesn't seem to work with many games
tgcdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.01 (U).pce")
param2 := "-cart " . """" . tgcdBios . """"
} Else If (ident = "psx") { ; Sony PlayStation
ident = psu ; changing ident sent to Mess to use the USA bios
; SelectMemCard() ; future function to swap around memcards
; Usage: mc1 "J:\MESS\software\psu\card1.mc" 
} If (systemName = "Sega CD") { ; 
If InStr(romName,"(Jap") ; Mega CD Japanese v2
ident = megacd2j
Else If InStr(romName,"(Euro") ; Mega CD European (PAL)
ident = megacd
}
param1 := "-cdrm " . """" . romPath . "\" . romName . romExtension . """"
}Else If ident = gamecom ; Tiger Game.com
{ If romExtension != .txt
param1 := "-cart1 " . """" . romPath . "\" . romName . romExtension . """"
}Else If ident = vii ; KenSingTon Sport Vii
{ If romName = Built-In Games (China) ; Has some built-in games, gotta launch just BIOS for it.
param1:=
}Else If ident = alice32 ; Matra & Hachette Alice
{ If romExtension != .txt
param1 := "-cass1 " . """" . romPath . "\" . romName . romExtension . """"
}Else If ident = coco3 ; Tandy TRS-80 Color Computer 3
{ If romExtension != .txt
param1 := "-cart " . """" . romPath . "\" . romName . romExtension . """"
}Else If ident = zx81 ; Sinclair ZX81
{ If romExtension != .txt
param1 := "-cass1 " . """" . romPath . "\" . romName . romExtension . """"
}Else If ident = sorcerer ; Exidy Sorcerer
{ If romExtension = .snp ; Snapshot file
{
param1 := "-dump " . """" . romPath . "\" . romName . romExtension . """"
} Else If romExtension = .bin
{
param1 := "-quik " . """" . romPath . "\" . romName . romExtension . """"
}
}Else If ident = a800 ; Atari 8-bit
{ If romExtension != .txt
param1 := "-flop1 " . """" . romPath . "\" . romName . romExtension . """"
}Else If ident = samcoupe ; MGT Sam Coupe
{ If romExtension != .txt
param1 := "-flop1 " . """" . romPath . "\" . romName . romExtension . """"
}Else If ident = vectrex ; GCE Vectrex
{ If romName = Mine Storm (World) ; Mess dumps an error if you try to launch Mine Storm using a rom instead of just booting vectrex w/o a game in it (Mine Storm is built into vectrex)
param1:=
}Else If ident = adam ; Coleco ADAM
param1 := (If romExtension = ".ddp" ? "-cass1" : "-floppydisk") . " """ . romPath . "\" . romName . romExtension . """" ; Decide if disk or ddp game
}Else{ ; Use Software List
hashname := ident
param1 := "-rompath " . """" . "roms;" . romPath . """" . A_Space . romName ; param1 used for launching from software lists
 
If ident = aes ; SNK Neo Geo AES
{ hashname := "neogeo"
param2 := "-bios asia" ; can also be japan, but the asian one has english menus for most games
}
 
 
CheckFile(emuPath . "\hash\" . hashname . ".xml","Could not find a software list for the system " . ident) ;Check if software list for selected system exists
}
 
If ident = vectrex ; GCE Vectrex
param2 := "-view " . (If (FileExist(emuPath . "\artwork\Vectrex\" . romName . ".png"))?("""" . romName . """"):"standard") ; need overlays extracted in the artwork\vectres folder. PNGs must match romName
 
; use a custom cfg file if it exists and append it to param1
IfExist, % emuPath . "\cfg\" . ident . "\" . dbName
param1 := "-cfg_directory " . """" . emuPath . "\cfg\" . ident . "\" . dbName . """" . A_Space . param1
 
If ident = mbee
{
sleep, 10
param1 := "-quik1 " . """" . romPath . "\" . romName . romExtension . """"
}
 
If ident = mbeeic
{
sleep, 10
param1 := "-quik1 " . """" . romPath . "\" . romName . romExtension . """"
}
 
If ident = fm7
{
sleep, 10
param1 := "-flop1 " . """" . romPath . "\" . romName . romExtension . """"
}
 
If ident = kontiki
{
sleep, 10
param1 := "-flop1 " . """" . romPath . "\" . romName . romExtension . """"
}
 
If ident = starwbc
{
sleep, 100
Run(executable . A_Space . ident . A_Space . param1 . A_Space . param2 . A_Space . param3 . A_Space . param4 . A_Space . param5 . A_Space . param6 . A_Space . userparams . A_Space . fullscreen . A_Space . hlsl . A_Space . videomode . A_Space . artworkCrop . A_Space . useOverlays . A_Space . useBackdrops . " -skip_gameinfo", emuPath, winstate)
}
else
{
sleep, 100
Run(executable . A_Space . ident . A_Space . param1 . A_Space . param2 . A_Space . param3 . A_Space . param4 . A_Space . param5 . A_Space . param6 . A_Space . userparams . A_Space . fullscreen . A_Space . hlsl . A_Space . videomode . A_Space . artworkCrop . A_Space . useBezels . A_Space . useOverlays . A_Space . useBackdrops . " -skip_gameinfo", emuPath, winstate)
}
 
; Run(executable . A_Space . ident . A_Space . param1 . A_Space . param2 . A_Space . param3 . A_Space . param4 . A_Space . param5 . A_Space . param6 . A_Space . userparams . A_Space . fullscreen . A_Space . hlsl . A_Space . videomode . A_Space . artworkCrop . A_Space . useBezels . A_Space . useOverlays . A_Space . useBackdrops . " -skip_gameinfo", emuPath, winstate)
 
If(ErrorLevel != 0){
If (ErrorLevel = 1)
Error = Failed Validity
Else If(ErrorLevel = 2)
Error = Missing Files
Else If(ErrorLevel = 3)
Error = Fatal Error
Else If(ErrorLevel = 4)
Error = Device Error
Else If(ErrorLevel = 5)
Error = Game Does Not Exist
Else If(ErrorLevel = 6)
Error = Invalid Config
Else If ErrorLevel in 7,8,9
Error = Identification Error
Else
Error = MESS Error
ScriptError("MESS Error - " . Error)
}
 
WinWait("ahk_class MAME")
WinWaitActive("ahk_class MAME")
 
 
BezelDraw()
 
If romName = ICBMromName ; for Bally Astrocade only
{ Sleep, 2000 ; increase if you don't see the title screen
SetKeyDelay, 50
Send, {F3 down}{F3 up} ; sends a reset to MESS, needed for ICBM to boot
}
 
FadeInExit()
Process("WaitClose", executable)
7zCleanUp()
BezelExit()
FadeOutExit()
ExitModule()
 
 
; This will simply create a new blank ini if one does not exist
CheckFileMESS(file){
IfNotExist, %file%
FileAppend,, %file%
Return file
}
 
ListXMLInfo(rom){ ; returns MAME/MESS info about parent rom, orientation angle, resolution
Global emuFullPath, emuPath
ListXMLtable := []
Log("Module - RunWait`, " . comspec . " /c " . """" . emuFullPath . """" . " -listxml " . rom . " > tempBezel.txt`, " . emuPath . "`, Hide")
RunWait, % comspec . " /c " . """" . emuFullPath . """" . " -listxml " . rom . " > tempBezel.txt", %emuPath%, Hide
Fileread, ListxmlContents, %emuPath%\tempBezel.txt
RegExMatch(ListxmlContents, "s)<game.*name=" . """" . rom . """" . ".*" . "cloneof=" . """" . "[^""""]*", parent)
RegExMatch(parent,"cloneof=" . """" . ".*", parent)
RegExMatch(parent,"""" . ".*", parent)
StringTrimLeft, parent, parent, 1
RegExMatch(ListxmlContents, "s)<display.*rotate=" . """" . "[0-9]+" . """", angle)
RegExMatch(angle,"[0-9]+", angle, "-6")
RegExMatch(ListxmlContents, "s)<display.*width=" . """" . "[0-9]+" . """", width)
RegExMatch(width,"[0-9]+", width, "-6")
RegExMatch(ListxmlContents, "s)<display.*height=" . """" . "[0-9]+" . """", Height)
RegExMatch(Height,"[0-9]+", Height, "-6")
ListXMLtable[1] := parent
ListXMLtable[2] := angle
If (ListXMLtable[2]<>0)
ListXMLtable[3] := height
Else
ListXMLtable[3] := width
If (ListXMLtable[2]<>0)
ListXMLtable[4] := width
Else
ListXMLtable[4] := height
FileDelete, %emuPath%\tempBezel.txt
Return ListXMLtable 
}
 
BezelLabel:
WinSet, Transparent, 0, ahk_class ConsoleWindowClass
Return
 
CloseProcess:
FadeOutStart()
WinClose("ahk_class MAME")
Return

Configuration

Ajouter l'émulateur SuperVision dans RocketLauncher :

  • Name : SuperVision
  • Path : ..\Emulators\MESS\mess64.exe
  • Rom Extensions : zip|cpr|rar|bin|a26|a52|a78|lnx|snp|rom|int|cue|iso|chd|st2|sg|7z|dsk|lbr|bas|com|md5|sad|ticart
  • Module : MESS SuperVision.ahk
  • GUI Path :
  • CLI Parameters :

Ajout du système

Il ne vous reste désormais plus qu'à ajouter le système dans Rocket Launcher :

  • Etape Choose System Name :
    • Name : Bandai Super Vision 8000
  • Etape Select Emulator :
    • Cliquez sur la loupe et sélectionnez SuperVision
    • Cochez Add Emulator to System instead of Global
  • Etape Select Rom Path(s) :
    • Cliquez sur le bouton + et sélectionnez le dossier de vos roms
  • Etape Database Creation :
    • Choisissez l'action que vous désirez concernant la base de données des jeux
  • Etape Overview :
    • Vérifiez la configuration et cliquez sur Finish

Liens

tutos/software/systemes/bandai-super-vision-8000.txt · Dernière modification: 2017/02/14 11:45 de thesalan